4PM
Released Jul 2014
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
30% positive · 236 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $2.99
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Evaluation
4PM is a short, narrative-driven game released on July 9, 2014 by a solo developer. The store description frames it as a self-contained interactive story — a single day in the life of protagonist Caroline Wells — with no inventory systems, progression mechanics, or open-world elements. It was designed and marketed as a compact, finished experience from the outset.
The description does mention an ambition for this to be "a first in a series of smaller, narrative driven experiences," but this is an aspirational statement from 2014 and there is no evidence — no DLC listings, no developer announcements, no roadmaps — that any follow-up content was ever produced or announced. No post-launch updates, patches, or developer communications appear in the record. The game launched as a complete product and has remained unchanged.
There is nothing to suggest additional content is coming, in development, or was ever formally committed to beyond the original release.
Evidence
Game is described as a short, self-contained interactive story following a single character through one day, with no ongoing gameplay systems. Framed as potentially the first in a series, but no follow-up content has been announced or delivered.
Short description reiterates the game's standalone, cinematic nature and describes it as the first in a planned series — but no subsequent entries or DLC have materialized since the July 2014 release.
Media
Details
Developer
Publisher
4PM GAME
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Note of caution: 4PM deals with subjects of alcoholism and suicide
"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.
- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story
- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games
- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game
- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay
Note:
This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .
"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.
- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story
- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games
- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game
- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay
Note:
This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .
Last evaluated Jun 28, 2026
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