93, Kuindzhi

93, Kuindzhi

Released May 2026

Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.

93% positive · 6,553 reviews
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched
Not yet
Recently released, post-launch plans unclear
Low confidence
Recently Launched

Where to get it

Free on Steam

Evaluation

Kuindzhi, 93 launched on May 19, 2026 as a free-to-play narrative vignette. The developer released a day-one patch on May 20, followed by a performance and audio patch on May 23, and posted a milestone update on May 27 noting strong early sales (124,000+ copies in the first week). The store description and game framing present it as a self-contained story — a "narrative vignette" inspired by games like What Remains of Edith Finch and Firewatch — with no mention of DLC, future content, or ongoing updates beyond polish. No DLC has been listed, no roadmap has been published, and the developer has made no statements about future content additions. However, the game only launched on May 19, 2026, and there has not yet been enough time to determine whether the developer intends to expand on it or leave it as a finished, standalone experience.
Evidence
Official launch of the game as a self-contained atmospheric narrative about a Ukrainian volunteer in Mariupol.
news post · May 19, 2026 source content shipped
high
One-week milestone: 124,000+ copies sold, peak 1,080 concurrent players, developer continuing daily small updates for polish.
news post · May 27, 2026 source development ongoing
medium

Media

Details

Publisher
Smysl Media
Achievements
9
Platform
Windows
Controller
full support
Steam Deck
Unsupported
Players
Single-player

About this game

Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.

After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.

Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.

Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.

The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.

In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.

— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.

— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.

— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.

Last evaluated Jun 14, 2026
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