Adventures in Morality: An Interactive Case Study
Released Aug 2020
Take a 3D interactive test to calculate your sympathy-type. According to CYBIL, the A.I. who built Adventures in Morality, differences in sympathy-types is the cause and solution to all human conflict. Hear CYBIL's story and discover your sympathy-type in Adventures in Morality.
73% positive · 15 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to get it
Free on Steam
Media
Details
Developer
Publisher
Treadsoft
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Single-player
About this game
Why do people disagree over core moral values? Why are nations divided by staunch belief systems? Why is cilantro on food either loathed or loved?
Like personality-types, people possess different types of sympathy. The differences in sympathy-types is the root cause of all human conflict. Adventures in Morality (AiM) is a 3D interactive sympathy test as well as science fiction narrative.
When the game begins, you are asked to accept a research consent form. Once accepted, a brief 1950s educational film provides a more detailed explanation of sympathy-types. From there you are free to explore the surreal world of fireworks, giant dollhouses, and quiz questions. You may also read and listen to the story of of CYBIL, the artificial intelligence who built AiM for an ominous purpose.
When playing AiM, keep in mind, there is no "winning" or "losing." Self-discovery is the only prize. You may follow the science fiction narrative, or not. You may answer the quiz questions, or not. There is no right or wrong answer. There is only the beginning and the end.
AiM is the first of three games intended to calculate the players’ sympathy-type, perspective, and ability to compromise, respectively.
Like personality-types, people possess different types of sympathy. The differences in sympathy-types is the root cause of all human conflict. Adventures in Morality (AiM) is a 3D interactive sympathy test as well as science fiction narrative.
When the game begins, you are asked to accept a research consent form. Once accepted, a brief 1950s educational film provides a more detailed explanation of sympathy-types. From there you are free to explore the surreal world of fireworks, giant dollhouses, and quiz questions. You may also read and listen to the story of of CYBIL, the artificial intelligence who built AiM for an ominous purpose.
When playing AiM, keep in mind, there is no "winning" or "losing." Self-discovery is the only prize. You may follow the science fiction narrative, or not. You may answer the quiz questions, or not. There is no right or wrong answer. There is only the beginning and the end.
AiM is the first of three games intended to calculate the players’ sympathy-type, perspective, and ability to compromise, respectively.
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