Aggressor
Early access since Jul 2021
Aggressor is a stylized air combat shooter with a physics-based damage model. Fly the greatest planes of the cold war and bring down the enemy with an arsenal of unique weaponry in a spectacular lightshow of force.
57% positive · 187 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned
Where to buy
Steam $19.99
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Evaluation
Aggressor is a physics-based air combat game that has been in Early Access since July 28, 2021. The game went through a prolonged difficult period — the developer shelved the project around May 2023, took a day job, and only returned to consistent work in March 2025. On January 10, 2026, the developer published a detailed "Aggressor Returns" post explaining the hiatus and shipping a massive near-complete rebuild of the game, covering a new flight model, new gamemodes (Scramble and Skirmish), cockpits for most aircraft, a reworked UI, and much more.
Since that January 2026 return, development has been active. On January 19, 2026, two more updates shipped: Steam Workshop integration (currently limited to loadout presets) and Patch 1.2.2. On February 19, 2026, the developer published a detailed design discussion about dynamic and procedural mission systems, naming three planned gamemodes — an expanded Scramble mode with upgradeable airports, a new Strike mode with procedurally generated maps and units, and a Fury mode focused on large-scale ground and naval strikes. On March 1, 2026, the developer announced a new AWACS command-and-control gamemode in active development and confirmed a patch was days away at that time.
The developer has also stated that Steam Workshop support will be extended to cover missions "in a later patch," and described the scripted mission set as "still minimal" — signaling that mission content is still being actively built out. Multiple announced features and gamemodes remain undelivered as of the last developer communication on March 1, 2026. The game is in Early Access and, by the developer's own description, is not close to a 1.0 release.
Evidence
Developer announced a new AWACS command-and-control gamemode in active development, confirmed a patch was days away, and noted Steam Workshop support would be expanded to include missions in a later patch.
Developer detailed plans for three new gamemodes: an expanded Scramble with upgradeable airports, a new Strike mode with procedural maps, and a new Fury mode for large-scale ground/air strikes. Framed as an invitation for community discussion on dynamic campaign features actively being considered.
Media
Details
Developer
Publisher
Flashpoint Studios
Achievements
8
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
The game
Aggressor is a stylized, physics-based air combat Shoot 'Em Up. It's all about defeating the enemy and watching them go down in a blaze of glory. The player progresses by completing missions and destroying enemy aircraft. For those interested in quick action, there is an instant dogfight gamemode in which you can rapidly configure your own battles with all aircraft available. The game features 30+ player-flyable aircraft and over 20 distinct weapon types, with both these lists ever expanding. The majority of the roster is made up of classic cold-war era fighters but also many lesser known prototypes and fictional planes with unique flight controls.Controls
If you are experiencing issues with gamepad controls or anything else for that matter, make sure Steam Input is disabled.
If you want to fly well in this game you need to have some understanding of traditional flight physics. Control-wise this is no arcade title, understand that this is a game for pilots and there is a learning curve you have to devote yourself to. Those coming from true arcade titles may have trouble getting used to it. On the bright side, no air combat manuever is out of reach when one masters true flight controls. There is a mouse aimed control scheme you can toggle with right click for those not in possession of a joystick.
The game offers a number of control schemes and a wide array of options for configuring these. Beginner or seasoned virtual pilot, anyone can jump in and fly high speed fighter jets without limits. Aircraft can be controlled with mouse, keyboard, joysticks, gamepads but will require some configuration to get it all set up. For any questions or help I am always available on here or in the discord.
Damage Model
Aircraft in the game feature a very complex damage model. Every aircraft is divided into parts which are connected through physics joints. These parts each run their own damage calculations and physics iterations. The full list of damage-related features is a long one but here are some prominent ones:- Fuel tanks can rupture and/or catch on fire
- Parts can be shot off, disintegrate and/or explode
- Lift/drag changes from damage to aerodynamic surfaces
- Powerplant failures
- Hydraulic failures
- Jammed control surfaces
- Structural failure
Setting
The game spans the cold war-modern time period and will cover future warfare too. By completing missions, new weapons can be unlocked and equipped. A wide variety of weapons are available in the loadout editor. From gunpods to bombs to air-to-air missiles, there are plenty of ways to disrespect your opponents in spectacular fashion.State of the game
Aggressor is currently in early access. This means not all of the content and features are in place yet. I'm developing this game on my own and expect to be doing so for the rest of Aggressors development timeline. I've recently gotten to the point where I can start adding more content without too much risk of breaking stuff, thus I will be doing so consistently until the game is complete in my eyes. This is also a good time for player feedback and suggestions for things to add.CHECK DISCORD FOR THE LATEST ON AGGRESSOR!
Last evaluated Oct 1, 2026
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