Airtight City 密闭之城1.0
Early access since Jul 2021
This is a TPS, horror-type action shooting game. The game will draw players into a terrifying dark world with detailed atmosphere rendering and weird story. Here, you are not defenseless, but even with a gun, you can't suppress the trembling from the heart. Game revenue is used for 2.0 development.
96% positive · 410 reviews
Not yet
In early access, development status unclear
Low confidence
Development Uncertain
Not yet
In early access, development status unclear
Low confidence
Development Uncertain
Where to buy
Steam $1.99
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Evaluation
Airtight City 密闭之城1.0 is an Early Access game by a solo independent developer. The store description is candid about the situation: the developer ran out of funding mid-development, decided not to finish the 1.0 version to the standard they wanted, and pivoted to building a 2.0 version from scratch. The 1.0 game was put on sale specifically to generate income to fund that 2.0 project — not because it was complete.
The developer acknowledged in the store description that the 1.0 version has a short runtime and is essentially an unfinished product. A news post from August 16, 2021 also noted that "there is still a missing link behind the main plot" that the developer intended to gradually complete. However, that August 16, 2021 post is also the last official communication from the developer on any channel. There have been no updates, patch notes, blog posts, or announcements since that date — a silence spanning nearly five years as of June 2026.
Given that the developer explicitly described running out of funds, and the game remains in Early Access with acknowledged missing content and no communication since August 16, 2021, it is unclear whether the promised story content or any further 1.0 updates will ever be delivered.
Evidence
Last developer communication. Mentions the main plot has a missing section still to be completed, and that 2.0 is the main focus. This is the final post from the developer.
Developer explicitly states they ran out of development funds and is selling the 1.0 version to generate income for the 2.0 project. The 1.0 game is described as unfinished and short.
Media
Details
Developer
Publisher
Little Bean Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Special Thanks
Thank you very much for the generous help of the following friends.Let my game support languages other than Chinese.
You have given me great spiritual power, allowing me to be more motivated to make better games.
Thank you~~~~
Italian translation - DavideEDN
Italian translation - Mr Froby
Special Note
Due to insufficient funds, I had to sell this old version. The income generated will be used to maintain the development of [Airtight City 2.0]. Whether the game is fun is the only criterion for supporting it.
1.0 The process is short, even after customs clearance, there is still time to refund.
Thank you for your attention and tolerance. I will continue to work hard to let everyone witness my progress.
The reason for selling this version
Hello everyone, I am an independent game producer.Airtight City 1.0 is my maiden game work.This game landed on the Steam platform for a free trial one and a half years ago.
Won a relatively good game evaluation.
But more importantly, the various problems exposed in the game gave me a deep understanding of the serious shortcomings of my own ability.
I did not choose to continue developing this novice-level work.
Instead, it made a series of very bold or irrational decisions.
I archived most of the content of this project, and only extracted its main program architecture.
And started a new round of development process.
Project Airtight City 2.0
In the next 15 months,
[1] I refactored more than 50% of the core code in the game, so that the internal stability and scalability of the game have been significantly improved.
[2] Learned modeling and material production from scratch, and rebuilt all scene models in the game. Try to get rid of the cheap splicing texture of independent 3D games.
[3] Refactored the game's plot setting and planning copywriting, allowing the game to obtain more original content.
[4] 100% refactoring and upgrading have been carried out for the operation feel / shooting feel / light and shadow effect / interface design.
Today's Airtight City 2.0 project has completed 90% of the main function production, and part of the scene construction.
Laying out the game plot will be the main work direction for the next one to two years.
Through more than a year of project reconstruction and systematic learning.
At this time, both the game effect and my ability itself have been qualitatively improved.
However, no matter how full the ideal is, it must be reflected in the reality. My development funds have been exhausted.
It's hard to maintain my development career.
So I can only sell this little game on the Steam platform, hoping to generate some income and help me maintain my dream.
Hope this can help me through the difficulties.
All the above English translations are from Google.
We speak different languages and live in different countries.
But in the gaming world, we are the same people.
thank you all.
Last evaluated Jun 26, 2026
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