Almost Alive

Almost Alive

Early access since Jul 2018

Almost Alive is redefining the role playing tactical games with an awesome fast paced but complexe real time combat system in a mad hand drawn post apocalyptic world that features character mental sanity, destructible environment, a cover system, tons of loot, a none linear story, and a lot of humor.

73% positive · 224 reviews
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain

Where to buy

Steam $11.99
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Evaluation

Almost Alive is a solo-developed tactical RPG that has been in Early Access since July 17, 2018. The game was created entirely by one developer, Emir Cerimovic, who has hand-drawn every animation and built all systems independently. The most recent — and only — developer communication available is a news post from July 15, 2021, in which the developer announced that a major new enemy type (Raptors, including a boss fight) was ready for beta testing. The developer noted at the time that personal difficulties had significantly slowed progress, describing having worked on the game for only about one year out of the previous three. The Raptors update was released as an opt-in beta, with the developer indicating the full update was still being finalized. Since that July 15, 2021 post, there have been no further announcements, patch notes, or communications of any kind from the developer. The promised Raptors update has not been confirmed as fully released to the main branch. The store page remains in Early Access with no 1.0 release date, and several ambitious features listed in the description (open world, vehicles, multiplayer, console ports) are explicitly noted as contingent on funding. Given the complete absence of developer communication since July 15, 2021, the game's Early Access status, the unconfirmed state of the announced update, and the developer's own acknowledgment of severe personal and development challenges, the future of this game's development is highly uncertain.
Evidence
Developer announced Raptors (new enemy type and boss) are ready for beta testing, with a full update on the way. Developer acknowledged working on the game for only about one year in the previous three due to personal hardship.
news post · Jul 15, 2021 source content planned
high
Last official developer communication on record. No posts, patches, or announcements have been made since this date — a silence of nearly five years as of June 2026.
news post · Jul 15, 2021 source ambiguous
high

Media

Details

Developer
Publisher
Emir Games
Achievements
32
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game



Almost Alive is a tactical role playing game in a mad post apocalyptic world with an awesome real time combat system! Forge your character physical and mental abilities by recovering your memories trough vengeance in a crazy post apocalyptic world full of mutations and mysteries and decide of the human kind fate after your brutal survival journey.

“Men had enough of money dictatorship, they decided to fight mass propaganda using capitalists tools of information warfare. To fight back, the leaders in the shadows released a virus that unfortunately mutated. To contain humans turning into beasts the established order used the final instrument: the world was ravaged by nuclear fire and any remaining form of life was struggling for survival.”

Features :


_Unique fast paced, tactical and versatile combat system : Use covers, traps and advanced tactics to fight smart opponents or reflexes and movement to fight swarm type mutant hoards.

_Multitude of approaches and huge replay ability : Choose who you side with or go fully solo if you’re a psychopath. Help, manipulate, betray allies, etc…

_Fully hand drawn 2.5D game : Every animation was drawn on paper, each draw scanned and reworked on computer, giving the game an unique identity!

_Make an unique build based on 6 archetypes with over 115 skills, 98 traits and madness making each character unique: Acts have consequences on the story but also on your character sanity.

_Destroy everything or sneak behind enemy lines : Sneak, steal, talk, drug, throw, trap, lock-pick, barricade, breach…

_More than 192 weapons, 106 armors ,18 throwables, 18 drugs, 100 items…

_Depending on collected funds :
_Epic arcade style boss battles
_An open and dynamic world including world events that unfold with, or without you
_Mad Vehicles for fastest world map movement but also to fight bosses.
_Full real time strategy squad commands with an advanced squad-based tactical AI
_Multiplayer and console portability



I am Emir Cerimovic and Almost Alive is eight years of drawing, coding, game designing… all done by myself. I decided to make this game and have been drawing, animating, learning how to code, and building this game with passion to have all the elements and details I want.

Inspired by classic role playing and tactical games with high development standards like Fallout 1&2, Jagged alliance 2 or Wastelands, Almost alive was my dream of the perfect tactical role playing game with a great real time combat system that features character mental sanity as one of the core elements of the game. You can explore a huge world, make friends, use or steal them, find tons of loot, make traps, sneak, destroy everything, fight smart enemies or mutants using your character skills and abilities… The simple looking real time, fast paced combat system is hiding a highly complexe engine using tons of information from your character sheet, the objects your character is using and other elements like your character moral or his sanity in order to decide of timers for a successful aim, recoil of a weapon, the maximum accuracy when walking or running while gunning, the effectiveness of a cover, etc…
Last evaluated Jun 26, 2026
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