唐朝建筑
Released Nov 2023
The distance between columns is 4, and the height of the covering basin is 1.7。I hope to eventually develop into a game for building a complete ancient architectural system, preserving a very interesting electronic version of ancient architecture for future generations.
100% positive · 2 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $14.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Media
Details
Developer
Publisher
Nanchang Pubugui Online Game Co., Ltd
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Game Introduction
Game materials are for reference only
This is a game for building ancient Chinese architecture.
Players can use the mouse drag and drop, adsorption function, and input the coordinates of the XYZ axis to achieve the movement of building blocks. The adsorption function can be turned off.
A palette has been set up to give players room to unleash their imagination.
Provide a location map for reference.
Input the number to jump to the corresponding numbered block.
The blocks dragged from the item bar are virtual objects by default. Players can release the left button, and the blocks will remain in their current position for color adjustment. The blocks can be set as entities to create collision effects.
Game materials are for reference only
This is a game for building ancient Chinese architecture.
Players can use the mouse drag and drop, adsorption function, and input the coordinates of the XYZ axis to achieve the movement of building blocks. The adsorption function can be turned off.
A palette has been set up to give players room to unleash their imagination.
Provide a location map for reference.
Input the number to jump to the corresponding numbered block.
The blocks dragged from the item bar are virtual objects by default. Players can release the left button, and the blocks will remain in their current position for color adjustment. The blocks can be set as entities to create collision effects.
No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content