Architects of the Universe: The Orbital Wars

Architects of the Universe: The Orbital Wars

Early access since Aug 2026

A SNES style tactical turn based sci-fi RPG with grid based combat, about two mighty forces clashing in the skies above Earth. For fans of Star Ocean, Octopath, and classic Final Fantasy.

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Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

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Steam $2.99 $5.99 −50%
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Content

1 of 1 released · no outstanding content

Media

Details

Publisher
NStuff Entertainment
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

A SNES style tactical turn based sci-fi RPG with grid based combat, about two mighty forces clashing in the skies above Earth.

The games focus is on a variety of gameplay, world building, plot, side missions, and character development.

For fans of Star Ocean, Octopath, and classic Final Fantasy.

United Frontier vs. Bhurl

Bhurl, a ruthless mega-corporation that built a legion of space stations orbiting earth and formed their own independent city-state. 

United Frontier, an independent group of pirates with a mystery benefactor, their mission is simply... to disrupt Bhurl in every possible way.

Architects of the Universe: The Orbital Wars explores these events from the start of the war, through the heat of the action, and the end of the war... as well an epilogue exploring the cost of such a war. 

Learn about the lore of the world and explore the backstories of the eight major characters of the game through optional side quests and dialog.

Early Access Road Map

  • Finish Act III

  • Finish planned side content during Act II, namely ISS 2 and random battles.
    ISS 2 planned to be a very large area which will be entirely optional. Doing the activities in this area will reveal more of each characters back story, as well as more lore about the world.

  • Incorporate Augments equipment.

  • Create a HQ pack of uncompressed image/ audio files for higher end PCs to import and use if they so choose.
    In an optimization effort all images and audio files were reduced in quality. I can hardly notice a difference, but I would still like to give players the option of using the uncompressed files. Will likely do this when game is finished as a part of 1.0 release.

  • Reduce size of Mariana Base map and separate it into three different smaller maps for optimization purposes.

  • Add more random dialog and war relevant dialog to civilian NPCs.

  • Finish in-game achievements as well as integrate Steam Achievements (30+ as of August 2026)
    A lot of Steam features, like Achievements and Overlay require augmentation of the game in engine. I've decided to prioritize finishing the game's content prior to implementing these features.

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