ASCII Survivors

ASCII Survivors

Released May 2026

Everything is ASCII. A survivor-like roguelite where every monster, bullet, and explosion is made of text on a CRT screen. 8 characters, 16 weapons, 6 enchantments, 4 game modes. See how long your terminal holds.

100% positive · 6 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $5.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Media

Details

Developer
Publisher
IndigoVortex
Achievements
35
Platform
Windows, Linux
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

A Survivor-Like Roguelite, Rendered in Pure ASCII

Every monster, bullet, and explosion is ASCII text on a CRT screen. Glow, barrel distortion, particle effects layered on top — and it still plays like a survivor-like should.

Weapons fire automatically and enemies come from every direction. You keep moving, keep picking upgrades, and by mid-run you can barely tell what's killing what.

What's in the Game

- 8 characters with different starting weapons and passives
- 16 weapons across 6 attack patterns — nova rings, whirlwinds, spark chains, screen-wide beams, etc.
- 4 game modes — Normal (10 min / 20 waves), Endless, Trial (daily seed), Pact (stackable handicaps)
- 6 enchantments (fire, ice, poison, lightning, leech, curse) that stack on any weapon
- 15 passive skills to shape your build
- 3 maps with unique enemies, elite variants, and multi-phase bosses
- Meta Shop for permanent upgrades between runs
- 35 achievements

Why ASCII?

I just wanted chaos in pure ASCII. Text characters, post-processing, and a lot of particle effects. Looks like a terminal? Into the bullet storm.

Accessibility

Adjustable difficulty (Standard / Hard / Insane), independent Master / BGM / SFX volumes, keyboard-only or controller-only play.
Photosensitivity: CRT, glow, barrel warp, vignette, and glitch effects each toggle individually. A "Reduce Flashing" option softens rapid color flicker on hit and enemy windup.
No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content