Awe
Released Oct 2015
Awe is a god-game about expressing one’s creativity by shaping and building planets’ ecosystems in a soothing and relaxing ambiance carried by beautiful, minimalist lowpoly 3D art style and atmospheric music.
70% positive · 255 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $0.99
Can't confirm — worth a look
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Evaluation
Awe released on October 9, 2015 as a self-contained god-game with a defined set of puzzle levels and a narrative conclusion. The store description presents the game as a complete experience — it describes a journey with a beginning and an end, including a final "revelation" of the player's purpose. There is no mention of planned DLC, expansions, seasons, or ongoing content updates. The developer has never posted any news, patches, or announcements on Steam beyond four posts that contained no meaningful development signals. No DLC has ever been listed for the game. This is consistent with a game that launched as a finished product and has received no post-launch content cycle.
Evidence
Store description presents the game as a complete, self-contained experience with a defined narrative arc ending in the player's 'revelation of his true nature and purpose.' No mention of future content, DLC, or updates.
No DLC listed for the game at any point; no season pass, expansion pass, or additional content offerings exist.
Media
Details
Developer
Publisher
BadLand Publishing
Achievements
18
Platform
Windows, macOS
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Awe is a god-game about expressing one’s creativity by shaping and building planets’ ecosystems in a tranquil, relaxing ambiance accompanied by exquisite, minimalist lowpoly 3D art and atmospheric music.
A constant sense of progression and discoveries will maintain the player’s interest throughout puzzle-like levels, leading him to eventually understand his place and purpose as a god in this universe he has created. The objective is not to make a difficult game, and although some puzzles may seem more complex than others, they are always easily solvable.
Features:
Soothing Aesthetics: 3D lowpoly art, music and sound effects unite to establish a relaxing, passive ambiance. Simply experiencing the game’s aesthetics before interacting with it is enjoyable.
Journey: Progression and discovery are central themes. Progression as the player will advance through puzzles with increasing complexity and discovery as each planet will offer the player new assets to create and new rules to do so.
Spiritual: The player is a god in a yet-to-be-shaped universe. Narrative hints will punctuate the player's progression and lead him to the revelation of his true nature and purpose.
A constant sense of progression and discoveries will maintain the player’s interest throughout puzzle-like levels, leading him to eventually understand his place and purpose as a god in this universe he has created. The objective is not to make a difficult game, and although some puzzles may seem more complex than others, they are always easily solvable.
Features:
Soothing Aesthetics: 3D lowpoly art, music and sound effects unite to establish a relaxing, passive ambiance. Simply experiencing the game’s aesthetics before interacting with it is enjoyable.
Journey: Progression and discovery are central themes. Progression as the player will advance through puzzles with increasing complexity and discovery as each planet will offer the player new assets to create and new rules to do so.
Spiritual: The player is a god in a yet-to-be-shaped universe. Narrative hints will punctuate the player's progression and lead him to the revelation of his true nature and purpose.
Last evaluated Jun 28, 2026
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