Bitweb
Released Jun 2015
Addictive, simple gameplay about xoring your way through a maze. You can xor the inner and outer gates surrouding your character with the ones from a cell of your choosing. Hounds will follow you, being bitten will cost points. Use arrows and the invincibility potion to defend yourself.
43% positive · 137 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to get it
Free on Steam
Evaluation
Bitweb is a small free-to-play casual game that released on June 3, 2015. The only developer communication after launch was a brief post on June 4, 2015 — one day after release — thanking supporters and announcing in-game documentation (basic control instructions) as the next "feature." There have been no further developer posts, no DLC, no roadmap, and no announced future content in the decade since release. The store description describes a self-contained gameplay loop with no indication of ongoing content additions. The game launched as a finished product and has received no post-launch content updates.
Evidence
Store description presents a complete, self-contained gameplay loop with no mention of planned updates, seasonal content, or future additions.
Developer thanks supporters and announces 'Documentation' (control instructions) as the next feature — the only post-launch communication ever made. No further updates or content announcements have followed since June 4, 2015.
Media
Details
Developer
Publisher
practicing01
Achievements
—
Platform
Windows, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Xor the inner and outer gates blocking your character with those of another cell to clear passage. Score points by collecting items. Arrows can be shot for defending against the ravenous hounds. A potion will render you invincible for some time. Rescuing the Elven Princess will score you double the points. All will be lost if you don't stash your points in the chest though!
Big credits to Thebluefish for compiling for windows, without that release would not have been possible! http://swiggidy.com/
Also credits to the artists on opengameart.org and the Urho3D engine developers!
Big credits to Thebluefish for compiling for windows, without that release would not have been possible! http://swiggidy.com/
Also credits to the artists on opengameart.org and the Urho3D engine developers!
Last evaluated Jun 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content