Bogdan's Сlinic

Bogdan's Сlinic

Released May 2025

1973. After Dr Corwin's secret experiments, the Sanctum Vitae psychiatric clinic burned to the ground. Now you wake up inside. Without a name. No memory. Only darkness, whispers... and a heart that still beats.

58% positive · 12 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $4.99
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Media

Details

Publisher
Bohdan Dudchenko
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

1965. Central Europe.

In a remote region of Central Europe, a private psychiatric clinic named "Sanctum Vitae" opened its doors — a sanctuary for broken minds. Or so it claimed.

Behind the guise of rehabilitation, Dr. Theodor Corvin conducted experiments that defied ethics, science, and the very fabric of reality. He believed mental disorders were not illnesses… but portals. Gateways to something that lies beyond human perception.

In 1973, the facility was officially shut down after a fire consumed most of the staff and patients. No bodies were recovered. No records were filed. No explanations ever given.

Now — decades later.

You wake up inside the forgotten halls of Sanctum Vitae. No name. No memory. One thing is clear:
You are not the first… and you may not be the last.

🔦 Explore shadowed corridors where every whisper could be a memory — or a warning.
🩸 Uncover fragments of the past: reports of Serum Tenebris, patients who became something else, and a ritual that opened a door never meant to be unlocked.
📻 Discover radio recordings from those who came before… and never escaped.
💀 And remember this name: Dr. Corvin. His body is still here. His heart… still beats.
🔥 You will have only one chance. Destroy him — or become what follows.

"I heard the walls breathing... We never got to say the final word..."

🔒 Genre: Psychological horror, narrative survival, first-person exploration
🧠 Core theme: The blurred line between psychosis and the beyond
👁 Key features:

  • Deep, immersive atmosphere set in the retro world of the 1960s–70s

  • Interactive exploration of objects, memories, and hidden truths

  • Fragmented storytelling via documents, radio logs, and hallucinations

  • Choice: resist what’s inside — or open yourself to it

🔺 Remember the word: Lux Invicta.

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