CALENDULA
Released Feb 2016
How to play a game that doesn't want to be played? Calendula is an experimental meta game about trying to play a game. Use your logic to thrive against conventions and get surrounded by a dark atmosphere.
76% positive · 365 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $6.99
Can't confirm — worth a look
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Evaluation
Calendula launched on February 2, 2016 as a self-contained experimental meta-game. The store description frames it as a complete, finished experience — there is no mention of planned expansions, DLC, updates, or ongoing content. The developer posted a single bug fix on February 3, 2016 addressing a launch-day issue, and has not communicated anything further since. There is no DLC listed, no roadmap, no announcements of future content, and no post-launch content pattern. The game was designed and shipped as a complete, standalone experience, and all evidence points to it having launched in that finished state on its release date.
Evidence
Store description presents Calendula as a complete, self-contained experimental experience with no mention of additional content, DLC, or ongoing development
Developer posted a bug fix for a launch-day issue on February 3, 2016. This is the only post in the game's history and the last known developer communication.
Media
Details
Developer
Publisher
Blooming Buds Studio
Achievements
8
Platform
Windows, macOS
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
What is Calendula?
Calendula is an experience. Calendula is a mystery. Calendula is a glass full of blood. Calendula is an experiment. Calendula is an atmospheric game. Calendula is a flower. Calendula is your deepest secret...About Calendula
- Calendula begins as a usual game... until it is not anymore.
- The player's goal will be to unveil the mystery behind an apparently broken game, but it won't be easy.
- Calendula's mechanics are entirely focused on the struggle of trying to start a game, exploring the limits of the 4th wall and breaking with conventions.
- Calendula's aesthetics follows an increasing obscure atmosphere, plunging the player into a disturbing, thrilling experience.
- The narrative is built within a labyrinth of metaphors and abstractions, ready to be unraveled.
- Unlike other games, the player will feel as if things didn't work the way they should, similar to Twin Peaks' Red Room (David Lynch).
- The player's journey goes from simple to complex, from bright to somber, from real to dreamlike.
- To follow Calendula's path, the player will have to use his wit and think outside the box. In this case, a tiny oppressive box.
Please, remember this: It is not your fault.
Last evaluated Jun 27, 2026
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