Clockwork Cleanup

Clockwork Cleanup

Released Dec 2025

Clockwork cleanup is a auto-battler game where your actions are dictated by tiles of various shapes placed in a grid. Defeat waves of enemies to save the factory!

99% positive · 445 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to get it

Free on Steam

Evaluation

Clockwork Cleanup launched on December 8, 2025 as a free-to-play auto-battler developed solo by David Stears. After launch, the developer was actively engaged, shipping two major content updates — v1.1.0 on February 2, 2026 (Endless mode and new Pressure difficulty levels) and v1.2.0 on February 20, 2026 (Virtual MAC, a new post-game character mode) — plus accompanying feature patches and a bug fix. The most recent post, a feature patch on March 16, 2026, added Run History tracking and upgraded the engine to Godot 4.6.1. The two major content updates arrived roughly 18 days apart (February 2 and February 20, 2026). Since the last major content release on February 20, 2026, approximately seven months have passed with no further major update as of September 24, 2026 — well beyond that rapid early cadence and beyond the 6-month silence ceiling. No future content has been announced, no unreleased DLC is listed, and no roadmap or outstanding commitment exists. The developer's own words at launch (December 16, 2025) were notably cautious: "I can't make any promises at this point" regarding additional tiles, characters, or other expansions, and on January 12, 2026 they reiterated "I don't want to make promises of new features that I can't keep." The updates that did ship — difficulty levels and an endless mode — closely match the features the developer tentatively floated in those early posts, suggesting the intended scope of post-launch work has been fulfilled. The burst of activity in early 2026 was concentrated rather than an open-ended pattern, and silence has now extended well past that window. The game appears to have reached its complete state with the final patch on March 16, 2026.
Evidence
v1.2.0 shipped with Virtual MAC, a new post-game character that allows players to freely choose any tile as a reward after winning runs.
news post · Feb 20, 2026 source content shipped
high
v1.1.0 shipped with Endless mode (including a new boss at wave 8) and unlockable Pressure difficulty levels — matching the features tentatively discussed after launch.
news post · Feb 2, 2026 source content shipped
high

Media

Details

Developer
Publisher
David Stears
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Goo creatures are running amok in the spell factory and its up to you and MAC (Magical Automatic Custodian) to stop them! Guide MAC through five waves of creatures with a boss at the end of each wave. Choose a reward after each fight to craft an unstoppable spell arsenal! 

Clockwork Cleanup is an auto-battler where MAC's actions are defined by spell tiles placed in the central grid. The spell tiles are powered by elemental sources located on the perimeter of the grid. You must use pipes and splitters to route the energy to the tiles. Some tiles require multiple elements which can quickly create congestion. Space is limited, but there will be opportunities to expand the grid as you progress.

Modifier tiles can be attached to spell tiles to modify their behavior. A tile that may seem weak could shine with the right mods. Mix and match to find useful combinations.

Once per wave, the workshop offers you a chance to further modify your grid and tiles.

  • Fuse two elements together to create a dual-element tile.

  • Cut a tile into two smaller tiles.

  • Re-arrange the location of input connectors on tiles.

  • Increase the mod limit

  • Heal up

  • or just scavenge for resources in the recycling bins.

You must manage the grid space carefully to craft the right mix of offense, defense, and routing to save the factory!

Features:

  • 34 spell (action) tiles

  • 17 modifier tiles

  • 5 special routing tiles and 4 pass-through tiles

  • 35 fights split into 5 waves with a total of 22 enemy types

Last evaluated Sep 24, 2026
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