Continue?9876543210

Continue?9876543210

Released Jan 2014

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever......but forget that. The real story is that Continue?

57% positive · 170 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $9.99
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Evaluation

Continue?9876543210 is a solo-developed experimental art game released on January 3, 2014. The store description presents the game as a complete, self-contained philosophical experience — a finished artistic statement rather than a platform for ongoing content. The developer describes a fully realized game with defined mechanics, characters, and areas, with no mention of planned updates, expansions, or future content. There is no DLC listing, no post-launch update history, no roadmap, and no developer communications indicating any intention to add content. The game launched as a finished product and has remained so.
Evidence
Store description presents a complete, self-contained game with fully defined mechanics (6 characters, 11 areas), no mention of future updates or planned content additions.
description · Jan 3, 2014 source content shipped
high
No DLC listings, season passes, or unreleased content visible on the store page.
store metadata · Jan 3, 2014 source content shipped
medium

Media

Details

Developer
Publisher
Jason Oda
Achievements
—
Platform
Windows, macOS, Linux
Controller
partial support
Steam Deck
Not rated
Players
Single-player

About this game

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Development

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

By:

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game and Skrillex Quest .
Last evaluated Jun 28, 2026
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