CortexGear: AngryDroids

CortexGear: AngryDroids

Released Sep 2015

CortexGear:AngryDroids is a clasic 3d Sci-Fi shooting sidescroller in which quick tactics and skills need to be in harmony the beat the game. A run-and-gun shooter with both mouse and keyboard. This game does not negotiate!

21% positive · 128 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $5.99 Green Man Gaming Steam key $5.99
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Evaluation

CortexGear: AngryDroids released on September 24, 2015 as a self-contained 3D sci-fi side-scrolling shooter. The store description presents the game as a complete, finished product focused on precision mechanics and high-skill gameplay — there is no mention of planned updates, additional content, seasons, or ongoing development. The developer has made no post-launch news posts of any substance: out of 2 posts scanned, none carry any content, patch, announcement, or development update signals. There is no DLC listed, no roadmap, and no developer communication indicating future content. The game appears to have launched as a finished product and has not received any communicated post-launch content additions.
Evidence
Store description presents the game as a complete, standalone experience with no mention of future updates, DLC, or ongoing content plans.
description · Sep 24, 2015 source ambiguous
low
Short description frames the game as a classic-style shooter with no indication of post-launch content or live service elements.
store metadata · Sep 24, 2015 source ambiguous
low

Media

Details

Developer
Publisher
JH12world
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player · Multiplayer · PvP · Local/Split Screen

About this game

CortexGear: AngryDroids:

CGAD Logo

is a high-skill, 3D sci-fi side-scroller built around precision shooting, skill expression and tactical decision-making under pressure.

It is a  fast-paced, mouse-and-keyboard-only, This game does not scale itself to the player.
Combat is dense and deliberate. Enemies don’t wait their turn, don’t miss on purpose, and don’t forgive mistakes. They will take the shot when it’s there.

Those Angry Droids are on a mission.

Gameplay

  • High-speed movement with constant pressure

  • Encounters built around pattern recognition, creativity,  timing, and execution

  • No aim assist, no comfort systems, no safety rails

  • Designed for PC players who miss uncompromising controls

Beyond combat, the game blends action-adventure elements like hacking systems, mastering the use of tricks and combos  to survive hostile environments.

Many quit early.

Why It’s Still Here

Some games survive because they adapt to players.
This one survived because a few players adapted to it.

Watch the footage. Decide for yourself.


Last evaluated Jun 27, 2026
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