CROSS†CHANNEL: Steam Edition

CROSS†CHANNEL: Steam Edition

Released Mar 2018

"This is the Gunjo Broadcasting Club. Is there anyone left out there?” CROSS†CHANNEL is now available to the whole world for the first time ever. Eight students relive an eternally looping week as tensions rise. Can they mend their broken friendships, or are they too far gone to salvage...?

89% positive · 468 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $9.99
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Evaluation

CROSS†CHANNEL: Steam Edition is the first official English localization of the classic visual novel CROSS†CHANNEL, released on March 27, 2018. It launched as a complete, self-contained game — a straight port/localization of the original with no DLC, no post-launch updates, and no announced future content. The developer has made no news posts of any kind since launch. There is no indication that additional content was ever planned or delivered beyond the base game itself. This is a finished product that shipped complete on release day.
Evidence
Store page describes the game as a complete localization of the visual novel classic, featuring a full story with multiple routes and over 20 hours of gameplay. No DLC, expansions, or post-launch content are mentioned.
description · Mar 27, 2018 source content shipped
high
50 developer news posts scanned with zero posts containing any content, announcements, patches, or developer communications of any kind. The developer has never posted a single update since the game launched in March 2018.
news post development ending
medium

Media

Details

Developer
Publisher
MoeNovel
Achievements
20
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

”This is the Gunjo Broadcasting Club. Is there anyone left out there...?”


CROSS†CHANNEL: Steam Edition is the first official English localization of the visual novel cult classic CROSS†CHANNEL.

Set in Gunjo Gakuin, a school specialized for those deemed by the government to be unfit for society, CROSS†CHANNEL follows the story of eight members of the school's Broadcasting Club who have just returned from a disastrous field trip, which throws their club – and their friendships – into turmoil.

Upon returning to school, the students quickly discover that they are the only living people around. Completely alone and rife with tension, will the students manage to mend their broken friendships and complete their broadcasting antenna in order to reach out to other possible survivors of whatever mysterious calamity has befallen them? Or will they come apart at the seams?

Game Features

  • The definitive masterpiece of Romeo Tanaka, veteran creator of numerous popular adventure games.
  • The first non-Japanese localized release of the series, based on CROSS†CHANNEL 〜For all people〜.
  • The story, widely hailed as the pinnacle of "loop" tales, portrays eight young people living the same week over and over for eternity.
  • Over 20 hours of gameplay, featuring multiple routes.

Story

Summer has come.

With summer comes a long vacation from school.
The Broadcasting Club has been torn apart, left to slowly disintegrate.

Since returning from their first field trip of the summer, there's been a palpable distance between the club members.
Now, only one single member continues to participate in the club activities.

But a horrible realization has dawned on all of them: their school has been completely deserted. Are they really the only people left?

The hero of our story is a member of the Broadcasting Club.
He casually greets his friends as they show up at the otherwise deserted school.

On the rooftop, we find club president Misato Miyasumi assembling a massive broadcast antenna, alone.

This antenna was the club's summer project, and its completion for the purpose of sending a broadcast out to find other possible survivors has been their main goal.

Last summer, the club comprised a close-knit group of friends who worked together. Yet now, only a single member continues their efforts.

A group of the former friends watch her work, a cold glint in their eyes.
This is the story of their clashing differences rising to a boil, and the resolutions that arise from these clashes.
Once divided, the club members slowly begin to grow closer once again...
Last evaluated Jun 20, 2026
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