死寂(Deathly Stillness)
Released Sep 2021
This is a boring zombie game with no plot, not an officially released game, please don't have high expectations.
95% positive · 22K reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development
Where to get it
Free on Steam
Evaluation
死寂 (Deathly Stillness) is a free-to-play zombie game created by solo indie developer 谌嘉诚 as a personal tutorial project, originally built in 17 days and listed on Steam in September 2021 primarily for fan downloads.
Despite its humble origins, the game has received sustained and substantial development since launch. Seven major content updates have shipped: the Chinese Old Alley map, the Back Room map introduction (January 5, 2023), a completed Back Room factory expansion (April 24, 2024), the Mist map with a new BOSS and story missions (July 18, 2023), a major gameplay restructuring into Story Mode and Challenge Mode (October 18, 2025), and the most recent major update on August 1, 2026, which added brand new zombie models and animations, an enrage mode, a 4x scope, zombie loot drops, and more. This latest update also includes a Patreon support link suggesting the developer is motivated to continue pushing out updates.
In addition to these major releases, the developer has shipped consistent feature patches throughout this period — adding a drone system, a loot system for the Mist map, a tutorial level, UI improvements, new playable characters, and many other systems — with updates as recently as April 11, 2026 and August 1, 2026.
The game is currently at version 0.060, and with the most recent major update arriving just 18 days before today's date (August 19, 2026), the developer is clearly still actively engaged. No statement concluding development has been made. The October 2025 major update even mentioned plans to add a short storyline to the Mist map in the future, indicating ongoing intentions. This game continues to evolve well beyond its original prototype scope.
Evidence
Major update (version 0.060) shipped with new zombie models and animations, zombie enrage mode, 4x scope, loot drops on zombie death, and customizable aim controls. Developer explicitly solicits Patreon support to keep making updates.
Major update (version 0.056) restructuring the game into Story Mode and Challenge Mode, with a note that a short storyline will be added to Story Mode in the future.
Media
Details
Developer
Publisher
谌嘉诚
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Playable
Players
Single-player
About this game
More games information, please subscribe to:
The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.[url][/url]
About the game:
- This is a boring third-person zombie game with no plot
- Please don’t have high expectations for the game, this is just a game I made for the tutorial, there is no gameplay, no plot, pure entertainment
- Complete the quest to kill all the zombies
- Unless you have super high marksmanship, you'll need to search the scene for ammunition supplies
- 5 or more melee attacks will trigger a skill that can kill a zombie in one blow
- There are no health packs, which means you have to keep an eye on your health
- There are two maps and weapons of different difficulty for players to choose from
- The total production time is only 17 days
- This game is a teaching case game of bilibili Chen Jiacheng, not an officially released game
- The reason why I list Steam is just to allow my fans to quickly download the experience
Game production history:
- 2020-6-7: The production of this game originated from a live broadcast by Bilibili titled "Challenge to make a Zombie Game in half an hour".
- 2020-8-30: Although the challenge failed, I found time to spend 3 days to improve the game slightly, and made it free for fans to try out
- 2020-12-3: Over the course of a few months, the number of people playing this game increased, so I spent another 7 days, 10 days in total, completely perfect the game. Development stops at this point.
- 2021-6-26: In order to better showcase the game, I spent the last 2 months building a website to publish my own free games for fans to play
- 2021-8-22: Because the download speed of Baidu online disk is slow, SO I pay 100 USD to register Steam developer and release the game here for everyone to play
- 2021-8-25: I spent 3 days adding new features and fixing bugs to make the game a better experience
- 2021-9-5: The game is officially available for download on Steam. From that day, it takes a total of 4 days to fix the bugs and add new features, and the total production time of the game is 17 days
- 2021-9-13: No more counting game production time
Development cost:
The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+
Q&A
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.[url][/url]
Last evaluated Aug 19, 2026
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