DEGUL DEGUL 999
Released Oct 2026
Roll a block onto the goal. One rule: a face that has touched the floor cannot be used again until all six have been used. So four tiles is as far as one direction goes. Thirty seconds to learn. Rather longer to finish all 2,478.
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Steam $9.87 $12.99 −24%
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Media
Details
Developer
Publisher
STUDIO ODD-I
Achievements
23
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Single-player
About this game
A new kind of puzzle
One block. One grid. Four arrow keys.
The block does not slide — it rolls. Every roll puts a different face on the floor, and a face that has touched the floor cannot be used again until all six have been used.
Which means four tiles is as far as one direction goes
The fifth roll would land on a spent face, so it is refused. Brute force is closed off from the very first move. Seeing where you need to go does not mean you can keep going there — you have to decide the order of the six faces first.
2,478 stages. All of them included.
One purchase opens all four campaigns. There is nothing to buy later.
999 — where you learn the rule, and the longest campaign. It starts with a single block and moves into two-stage boards: land the first block on the goal and it locks there, waking the second. That locked block is now a wall.
666 HELL — the same rule, a narrower road. Half of it is two-stage, and where you parked the first block, and in what pose, is the terrain of the second.
444 PANDEMONIUM — two blocks live at once. Roll one and the other stays put, in the way, and each turns its own face cycle.
369 TARTARUS — three. All three block each other and all three turn their own cycle. This is as far as the game goes.
The block is not always a cube
1×1×1, 2×1×1, 3×1×1, 3×2×1. A long block covers different tiles depending on whether it stands or lies, and the goal demands a specific pose. Arriving is not enough.
All 2,478 are confirmed solvable
Every stage was re-solved from scratch, with its stored answer thrown away, to confirm the goal can be reached. Where a stage has a move limit, the number it is built on is not an estimate — it is the exact minimum.
Undoing is not a penalty
Roll back the way you came and the move is simply undone. A move limit is a budget, not a failure device. Try things.
One input, one roll
Arrow keys, mouse swipe, touch, gamepad — all the same. Holding a direction does not roll you again. Every move should be a decision.
Seven languages
English / 简体中文 / 한국어 / 日本語 / Français / Deutsch / Español
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