Depersonalization

Depersonalization

Released Aug 2024

"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.

93% positive · 6,878 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $19.99 Green Man Gaming Steam key $19.99
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Evaluation

Depersonalization launched on August 8, 2024 and has been under continuous, active development ever since. The developer has maintained a steady cadence of updates — including a complete English retranslation on June 5, 2025, a community-created DLC module "Die Traumdeutung" on August 1, 2025, a mobile version with cross-save support launched on January 15, 2026, and regular monthly progress reports throughout. As of September 24, 2026 (today), the developer announced that the large free multiplayer module "Heart of the Fog City" (referred to as the 8th module) has entered public beta testing. The beta test is confirmed to run until November 2026, with an official full release targeted for December 2026. The developer is actively fixing bugs during the beta period and has described this as the complete content of the module, pending balance and polish tweaks. The June 1, 2026 monthly development report detailed the lengthy and iterative journey to build multiplayer — originally targeting a social deduction format before settling on a cooperative narrative PvE experience for up to 3 players. The developer has been transparent about the challenges involved, including 500+ bugs fixed to adapt what was originally single-player code. Post-launch, the developer has also indicated plans for mobile/PC cross-play after the December launch, meaning further work is expected even once the multiplayer module ships. The store description reinforces the game's ongoing nature: it describes the game as an anthology where the developer "continuously collects and creates a wide variety of stories," currently totaling 450,000 words across 4 exploration modules, 1 text module, 1 rules module, and the large "Cursenday's Black Carnival" module.
Evidence
The multiplayer module 'Heart of the Fog City' (the 8th module) launched into public beta testing. Beta runs until November, with official release targeted for December 2026. Confirmed as free for all owners.
news post · Sep 24, 2026 source content planned
high
Monthly development report confirmed the team was working at full capacity on multiplayer, targeting a Q3 2026 release on both PC and mobile. Detailed the two-year iterative development history.
news post · Jun 1, 2026 source content planned
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Gamirror Games
Achievements
122
Platform
Windows, macOS
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

"Depersonalization" is a role-playing game based on the Cthulhu Mythos.

  In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.

  Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

  Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

This is a game that captures the essence of the Cthulhu Mythos and tabletop role-playing.

  In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.

  Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.

To uncover the truth, sometimes perhaps... any means are justified?

  You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.

  Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.

  If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)

This is a game that emphasizes collectible content.

  Our collectible content includes module endings, character traits, spells, companions, and mythos items.

  Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.

  Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.

  Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.

  Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

  Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.

This is also a story creation platform.

  The game features a powerful story editor, allowing creators the freedom to craft all content within the game.

  If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.

  If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.

  If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.

  Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Last evaluated Sep 24, 2026
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