Dinner Date

Dinner Date

Released Mar 2011

Julian Luxemburg has prepared a dinner for two at his place – but things go awry when the date does not show up and he is left waiting at his dinner table, the clock’s ticking growing unbearably loud. „Dinner Date” is the character portrait of Julian: by becoming his subconsciousness you gain a clear vantage point on the worries which...

54% positive · 829 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $3.99
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Evaluation

Dinner Date is a short, self-contained narrative experience released on March 1, 2011 by Stout Games. The game is explicitly described as a 25-minute fully voiced character portrait — a compact, complete work with a defined beginning and end. There is no DLC, no post-launch content, no roadmap, and no developer communications indicating any plans for additional content. The store description presents the game as a finished piece, consistent with an indie art game released as a complete package over 15 years ago. This game launched complete and has remained so.
Evidence
Game is described as a 25-minute fully voiced, self-contained narrative experience with a defined cast, setting, and story — a complete, finite product with no mention of additional content or updates.
description · Mar 1, 2011 source content shipped
high
No DLC listings, season passes, roadmaps, or post-launch content of any kind present on the store page.
store metadata · Mar 1, 2011 source content shipped
medium

Media

Details

Developer
Publisher
Stout Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Julian Luxemburg has prepared a dinner for two at his place – but things go awry when the date does not show up and he is left waiting at his dinner table, the clock’s ticking growing unbearably loud.

„Dinner Date” is the character portrait of Julian: by becoming his subconsciousness you gain a clear vantage point on the worries which take a hold of him. As the wait for the beautiful girl grows longer it becomes evident that Julian’s real problems may not even begin originate the girl: what of his work and his boss? And what of the headhunter, his fascination with Byron and his friendship with Jerry who, all things considered, was ultimately the person who pushed Julian to go on this date?

You are not merely listening – in the unprecedented role as his subconsciousness you tap the table, look at the clock and, as Julian bares more of his mind, reluctantly start to eat, your actions resonating with Julian’s thoughts to form an absolutely singular form of intimacy.

In this manner you will experience „Dinner Date”: with some glasses of wine, some bread, some soup - and with a clock which slowly mocks the constant wait for when she comes, this elusive girl who will solve everything.

Key features:

  • Julian’s story lasts a fully voiced 25 minutes and is told through various unique animations, set in a real-time 3d environment with the unique interface of playing as a subconsciousness, the first of its kind.
  • The game is complimented by an original score, written by Than van Nispen tot Pannerden.
  • At the Independent Game Festival 2011, „Dinner Date” has been nominated for the Nuovo award, an award which ‘honors abstract, shortform, and unconventional game development which advances the medium and the way we think about games.’
Last evaluated Jun 28, 2026
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