Dungeon No Dungeon

Dungeon No Dungeon

Released Nov 2021

Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.

57% positive · 505 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $6.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Evaluation

Dungeon No Dungeon launched in Early Access in early 2021 and received a series of major content updates through that year, including new chapters, a new arena mode, and two character DLCs (Reaper and Blood Knight, both March 2021). On November 20, 2021, the developer posted a milestone update marking the completion of version 2.0, describing it as the conclusion of their foundational design goals. They also candidly disclosed a serious financial crisis at that time, but expressed determination to continue. After a period of silence on this game, the developer shifted focus to a follow-up title. In October 2023, they announced a Kickstarter campaign for "Dungeon No Dungeon: Tyrant's Endgame," a separate sequel game with its own Steam store page. On February 22, 2024, this sequel officially launched. In November 2024, the developer announced a mobile version of Tyrant's Endgame launching on TapTap. All subsequent developer activity — from late 2023 onward — is focused entirely on Tyrant's Endgame rather than the original Dungeon No Dungeon. All three DLCs listed for the original game have been released. There are no unreleased DLC entries, no announced future content for the base game, and no developer post suggesting further updates are planned for it. The original game appears to have reached its final state around the February 2024 timeframe when the developer's attention fully moved to the sequel's launch, though the v2.0 completion post from November 2021 marked the end of its primary content development.
Evidence
Developer declared the completion of version 2.0, describing it as the end of foundational design goals, while disclosing a severe financial situation for the studio.
news post · Nov 20, 2021 source development ending
high
Major 2.0 content update launched with new desert chapters, story, arena mode, and level cap increase.
news post · Jul 13, 2021 source content shipped
high

Content

3 of 3 released · no outstanding content

Media

Details

Developer
Publisher
302 GAMES INC
Achievements
63
Platform
Windows, macOS
Controller
—
Steam Deck
Playable
Players
Single-player

About this game







In Dungeon No Dungeon, the focus is on the different results caused by the decisions you make on different body parts. We aim to integrate more fun possibilities and content within our game. Each body part has its own unique functions and dodges chances. Depending on the character, each one also has its own protective armor of various types that reduces various damage types.





For example: If their limbs (i.e. arms or legs) are severed in battle, any skills that use the limb can no longer be used. And if an adventurer's armor is destroyed, they'll be left bare (each state with its own corresponding art assets).





Races


All kinds of strange and weird creatures exist in the world of Dungeon No Dungeon. Some unusual races or species that are often side characters or NPCs are now characters that the player can select and control themselves.





Levels and Skills


Characters have 20 levels and start with one set skill (at Lv.1). After leveling up, they have a chance to roll for a skill, selecting 1 from 3 possible skills as a reward. Each character has around 20 possible skills. After Lv.10, they can gain new skills through random events.

Attributes


Attributes do not increase upon leveling up, but you do get to influence them through a range of different events. No matter what kind of character you control, it's down to you how you develop their build.



Trinkets and Traits


Over 100 kinds of trinkets provide players with even more options for character development. Along with this, there are also 100 traits to combine with each different character.









There are a lot of random elements in the game that allow the player to adopt a variety of constantly-shifting tactics and strategies. The player can enjoy maps with different terrains, different types of enemies, the butterfly effect of action and consequently set off by different events and puzzles, random mini-games, varying difficulty levels, equipment, items, skills, and traits, etc.





Almost 100 random events can be triggered during expeditions, based solely on luck. Different events present different choices, random and uncertain paths, and completely unpredictable results!







During expeditions, characters enter 'rooms' containing random events, battles, resting areas, shops, etc. Room locations and routes are all randomly generated in each expedition, so each one provides something new. Which room you'll travel to is decided by the roll of the dice, while you actively decide which way to go when you reach a fork in the road.



Players have a chance to encounter Invasion Events from other players. In these, you'll face off against them, and earn extra rewards if you win.



Last evaluated Jun 25, 2026
Something about this evaluation looks wrong Report illegal or harmful content