Dyscourse

Dyscourse

Released Mar 2015

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.

77% positive · 442 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $14.99
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Evaluation

Dyscourse launched on Steam on March 25, 2015, along with its Special Edition DLC (soundtrack, art book, documentary, and wallpaper). On June 11, 2015, Owlchemy Labs released the Indie Island bonus story — a free DLC featuring 10 real indie developers — which represents the last piece of content shipped for the game. All listed DLC is released, and there have been no developer communications of any kind since June 2015. The studio has made no announcements of future content, roadmaps, or updates. Owlchemy Labs has since moved on to other projects (most notably Job Simulator and later VR titles). Dyscourse launched and concluded as a complete narrative experience, and the evidence consistently points to this being a finished product with no further content planned.
Evidence
Indie Island bonus story DLC released for free — the last content update for the game.
news post · Jun 11, 2015 source content shipped
high
Dyscourse launched on Steam with the Special Edition DLC (art book, documentary, 77-song soundtrack, wallpaper).
news post · Mar 25, 2015 source content shipped
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Owlchemy Labs
Achievements
31
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!

Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.

We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!

Kickstarter!

Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

Special Edition!

We're offering a Special Edition of Dyscourse which includes:
  • The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!)
  • Dyscourse mid-development documentary video
  • Digital art-book of the making of Dyscourse
  • Dyscourse wallpaper

Indie Island!

Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.

Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).

Links

Visit the Dyscourse website:
Visit Owlchemy Labs:
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Last evaluated Jun 28, 2026
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