Echoes of the Living

Echoes of the Living

Early access since Oct 2025

Echoes of the Living is a dark Classic Survival Horror inspired by the greatest hits from the 90's focused on reimagining visual horror, your goal is to make it out alive while uncovering the truth about the incident.

83% positive · 1,019 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $24.99
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Evaluation

Echoes of the Living is a survival horror game by two-person studio MoonGlint (Alvaro and Laura) that launched into Early Access on October 31, 2025. The game currently contains Liam's campaign, playable from start to finish, but the second campaign — Laurel's — has been part of the core promise since the beginning and is what will trigger the 1.0 full release when it ships. Since launch, the developers have been consistently active. A large February 2026 update (Patch 0.1) restored the save system, added new difficulty modes, secret endings, collectibles, and 70 achievements. An April 2026 patch addressed further bugs and gameplay refinements. Between March and June 2026, the team posted regular previews of Laurel's unique weapons, skills, and areas in development. A June 13, 2026 post explained a significant technical challenge: the game was originally built in a way that requires maintaining two separate codebases (English and Spanish), meaning every update must be implemented twice. To solve this permanently, the developer rebuilt the game in a new unified codebase that properly supports translations and is now serving as the foundation for Laurel's campaign. The developer asked the community whether to push basic QoL improvements to the old builds now (delaying Laurel's campaign by 3–4 months) or to wait and ship everything together in the new build as the full 1.0 release. The most recent developer post, on August 1, 2026, shared extensive work-in-progress content for Laurel's campaign — new environments, character-specific reload animations, new crafting items, and gameplay mechanics — confirming that development is progressing well, if slowly. The developer noted that the size of Laurel's campaign is "comparable to an Echoes of the Living 2," making it harder to show content without spoiling it. No release date for Laurel's campaign or the 1.0 launch has been announced, but the team is clearly active and engaged, posting updates as recently as August 1, 2026.
Evidence
Developer shares extensive WIP content for Laurel's Campaign, including new areas, character-specific animations, new crafting items (Light Gunpowder, Smokeless Powder), and gameplay systems. Confirms development is ongoing but there is still 'a LOT of work to do.'
news post · Aug 1, 2026 source content planned
high
Developer explains a major technical challenge: maintaining two separate codebases (English and Spanish) makes updates extremely time-consuming. A new unified build is being developed that will serve as the foundation for Laurel's Campaign and the end of Early Access. Developer asks community whether to push basic QoL to old builds now (delaying Laurel's Campaign 3–4 months) or wait and ship everything together.
news post · Jun 13, 2026 source content planned
high

Media

Details

Publisher
MoonGlint Studio
Achievements
75
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

Echoes of the Living is a Survival Horror with fixed cameras inspired by the 90's greatest hits but with updated visuals and fully 3D environments with current gen graphics.

STORY

In 1996, on a quiet small town located in Europe, a mysterious fog suddenly rises upon the town in a clear night, their inhabitants have no clue of the horrors and chaos that were about to unleash.

Not longer after, the locals get sick and panic runs all over the place, nobody knows how or why the dead walks on the streets, a few hours later all left in the town are the echoes of the living…

MEET THE CAST

Laurel Reaves, a police officer faces the horror from the beginning, her goal is to investigate the fate of her father with the help of Marcus Wallace and escape the infection.

Liam Oakwood, an ex Special Forces member arrives to the town where he was about to move in and start a new life with his fiancée Octavia Blade, he couldn’t imagine that this would be in the worst moment, his goal is to find his fiancée and together leave behind the horror.

The protagonists are tied up in the hell on earth the city has become, they have to collaborate to discover what’s going on and make it out alive.

GAME FEATURES

· Fixed Camera Angles

· Classic Tank Control (The best experience the game was designed for)

· Puzzles

· Limited inventory management

· Backtracking

· Save Room and Item Storage

· Multiple stories with their own point of view

· All types of enemies from blood thirsty zombies, mutated fauna to other nightmare fuel creatures

· Fully 3D environments with current gen graphics

· Walk over dark and bloody streets, shady exteriors, emblematic buildings such as the Hospital, Art Gallery, the City Hall, the Theatre… and try to find out what’s going on

· Wide arsenal to adapt to your playstyle

· Weapon and equipment upgrades to reward the player

· In game unlockables

· Immersive OST inspired by the Classics

ABOUT US

We are a young couple that following our passion left everything to work full time on the development of this game, we want to bring back memories from the 90s to modern times

Last evaluated Aug 27, 2026
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