Exanima
Early access since Apr 2015
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
80% positive · 14K reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned
Where to buy
Steam $14.99
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Evaluation
Exanima has been in Early Access since April 29, 2015 and remains in that phase. The developer continues to actively communicate and ship updates at a regular cadence.
The major update 0.9.5 (May 20, 2026) was explicitly described by Bare Mettle as "the last major update before the 1.0 release," with a promise of "one more major content update" still to come that will tie the game's story and gameplay together into a complete experience. Version 0.9.5.2 (August 18, 2026) followed with additional late-game systems, and patch 0.9.5.2e (October 3, 2026) continued with combat and environment refinements.
The October 5, 2026 developer diary is the most recent communication and reveals that the team has been researching and prototyping multiplayer functionality — specifically physics-synchronized co-op and PvP — as a planned post-1.0 feature. This is a substantial future ambition, and the diary describes it as having yielded promising early results, with more problems left to solve. This confirms the developer is actively planning content and features beyond the current state of the game.
The September 7, 2026 diary confirmed that large content additions are being held for version 1.0, and describes ongoing design and development work on alchemy and dye systems. The August 3, 2026 diary announced a new full-time artist hired to address the remaining body of 2D artwork, and confirmed work underway on a procedural shield overhaul with new combat skills to support it.
There is no indication of studio distress. The team is hiring, shipping updates, and maintaining a consistent monthly communication rhythm through their "Coffee Diary" posts. The roadmap toward 1.0 is clear, with one major content update still outstanding.
Evidence
Developer reveals ongoing multiplayer research and prototyping, describing it as a planned post-1.0 feature with promising early results and more work ahead.
Developer confirms large content additions are being held for 1.0, and describes active design and development work on alchemy and dye systems.
Media
Details
Developer
Publisher
Bare Mettle Entertainment
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player
About this game
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."

Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their lives...

WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer

Last evaluated Oct 5, 2026
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