Extreme Evolution: Drive to Divinity
Released Jan 2024
Evolution concludes in this expressive platformer. Movement is your power, transformation is your gift. Discover sites and evolve as you explore an organic underworld open-world, Earth looming in the distance...
100% positive · 93 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $19.99
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Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
Mr. Sam Atlas
Achievements
24
Platform
Windows
Controller
full support
Steam Deck
Verified
Players
Single-player
About this game
EXTREME EVOLUTION: Drive to Divinity is an expressive platformer where every obstacle has countless, overlapping solutions. Set free in sprawling spaces, the experiment evolves and grows.
- Use § to transform between known forms at any time; invent movement combos.
- Discover new evolutionary forms, often in temples... at greater § costs.
- Collect raw § to permanently increase max §.
- Enter holes to unlock new Sites.
- The experiment hustles, hurtles towards Earth.
String transformations together, performing extreme combos through the environment. Take big jumps as Car, fling junk as Pump, ricochet as the bouncy Bomp, cling upside down as Spide, fling thyself as Tire, etc... in Extreme Evolution, explorative biology demands exploitation.
EEE: the Extreme Evolution Experiment. The Gods capitulate and call out, driving Extreme Evolution. The nutrient rich Body, the perfect Digital Way, the abject Nothing, Infinite Spirits, Lies, and the Ouroboros: essential stopgaps along the Drive to Divinity. Inside each a Subjective! divine seal; these six seals lock away the last/first known (Human) planet (Earth).
Movement as the original power; the ultimate story of mitochondrial evolution concludes in Extreme Evolution: Drive to Divinity.
Photosensitivity warning: This game features many procedural visual effects & post-processing, including multi-color rapid flashing and/or strobing. The most extreme effects can be reduced with settings in-game, but cannot be turned off fully.
Configure visuals with Sharp mode, Reduced Animation, and Simplified Backgrounds.
the 4th game by Sam Atlas
music by DL Salo
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