Felix The Reaper

Felix The Reaper

Released Oct 2019

Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.

72% positive · 468 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

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Evaluation

Felix The Reaper launched on October 17, 2019 as a complete, self-contained puzzle adventure. The game shipped with over 20 story levels, hardcore difficulty variants, bonus time trials, and a full original soundtrack — all described as part of the base package at launch. The only DLC ever listed is a Supporter Pack (a cosmetic/bonus item released on launch day), not a content expansion. After launch, the developer released a demo on November 28, 2019 and issued a polish patch to fine-tune some puzzles, but no new story content, expansions, or roadmap of future updates has ever been announced. The last developer communication of any kind was that November 2019 post. No further content has been developed, announced, or hinted at since then, and the developer has never indicated any plans for post-launch expansions. This is a finished, standalone puzzle game that shipped complete on its release date.
Evidence
Official launch post describing the game as a complete puzzle adventure with 20+ story levels, hardcore variants, bonus time trials, and original music — no mention of future DLC or post-launch content plans.
news post · Oct 17, 2019 source content shipped
high
The only DLC is a Supporter Pack released on launch day — a bonus/cosmetic item, not a content expansion. No unreleased DLC exists.
dlc listing · Oct 17, 2019 source content shipped
medium

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Daedalic Entertainment
Achievements
26
Platform
Windows, macOS
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game



Felix The Reaper is a challenging single-player puzzle game. You take on the role as Felix, whose job is to make sure that people die. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.

At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it.

There are three rules you have to master to become a successful Reaper:

Rule #1: Stick to the shadows
Each level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.



Rule #2: Control the shadows
Felix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.



Rule #3: Make sure people die
The end goal of each level is to set up your targets and have them meet their maker.



To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death.




  • Challenging single-player puzzle game.
  • Take on the job as The Reaper and make sure people die.
  • Make sure to stay in the shadows. Light is the domain of life. Not good.
  • Control the shadows to reach your target.
  • Enjoy a framing narrative of dangerous love and peculiar characters.
  • Dance along with Felix to an original soundtrack from 10+ indie music artists.
  • Unlock time trials and hardcore levels for an extra challenge.




Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.

For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.

Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.

The Dance

Several dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.

Here's Gunilla doing a dance move for Felix:

And here's Raphael doing another:

The Music

Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing.

The Art History

The idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis, and then asked ourselves: How can we make a game about this? Eventually and through several different prototypes, we ended up here.

Alongside the production, a history scholar was diving into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it into the game if it fit. There are five different articles by this historian Søren Hein Rasmussen within the game—you can unlock them as you progress.
Last evaluated Jun 26, 2026
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