Fishing The Abyss

Fishing The Abyss

Released Dec 2024

This is a relaxing atmospheric game where you simply watch a robot catch creatures. Place it at the edge of your screen like a vertical desktop accessory and observe the ecosystem. It’s neither an idle game with mountains of stats nor an exciting fishing game.

95% positive · 427 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $6.99
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Evaluation

Fishing The Abyss launched on December 16, 2024 and received active post-launch support in the form of feature patches and bug fixes throughout December 2024 and January 2025. On February 26, 2025, the developer celebrated passing 10,000 copies sold and mentioned a major update featuring full-body creature viewing — but specifically noted it was in early planning stages and could not guarantee it would be completed. On May 23, 2025, a free standalone DLC called "Fishing The Abyss AQUARIUM" was released, which delivered exactly the creature full-body viewing feature that had been floated in the February announcement. This release almost certainly represents the fulfilment of that earlier mention. Since the AQUARIUM DLC launched, the developer has only issued bug fix patches (the most recent on August 10, 2025), with no announcements of additional content or future plans. The one DLC listed on the store is marked as released, and no further content has been announced. The game appears to have reached its complete state with the AQUARIUM DLC release on May 23, 2025.
Evidence
Free DLC 'Fishing The Abyss AQUARIUM' released, fulfilling player requests to view full creature bodies — the feature hinted at in the February 2025 announcement
news post · May 23, 2025 source content shipped
high
The only DLC listed on the store — Fishing The Abyss AQUARIUM — is marked as released. No unreleased DLC entries exist.
dlc listing · May 23, 2025 source content shipped
high

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
umaaaaaa studio
Achievements
10
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Note 1: This is not an idle or clicker game.

Note 2: There is no exciting or active fishing experience in this game.

A relaxing desktop accessory with idle elements that lets you sink into the depths of a fishing pond.

This is more like a desktop accessory than a traditional game, so it might not even qualify as a "game" in the usual sense.

It’s designed for people who are too busy to play games. You can place it on the side of your screen, glance at it occasionally, and feel a small sense of accomplishment as you level up or complete minor tasks.

You might find yourself surprised by changes in the environment or discover eerie creatures caught on your line—those are the moments to enjoy.

Gameplay

  • A small robot will start fishing on its own.

  • You can let it fish idly or actively assist by clicking.

  • Catch various creatures to earn points.

  • Use points to level up various abilities.

  • Level up to reach deeper parts of the fishing pond.

That’s all there is to it.
The main purpose is to enjoy discovering various creatures and changes in the fishing pond environment throughout the process.
There’s also a collection feature, so have fun completing it.

Note

This game and the store page use machine translations.

While the game has minimal text, some translations might be unclear. Please keep this in mind.

People who may not enjoy this game:

  • Thalassophobia: Fear of the ocean or large creatures.

  • Dislike of insect elements.

  • Trypophobia: Aversion to eerie creatures with many eyes or clusters.

As you descend into the abyss, the atmosphere becomes increasingly unsettling, and the creatures inhabiting it change accordingly to more eerie forms.

Please consider carefully before purchasing.

For those expecting a stimulating gaming experience or an overload of stats and numbers:

This game is not for you.

It’s a game where most progress happens over time, even if you barely interact with it.

The most it offers is the possibility of feeling like you’ve “played” a game, even when you’re too busy to actually play one.

Frequently Asked Questions and Answers

Q: I want to read setting texts that explain the creatures or the game’s world.

A: While this may not concern buyers, as a solo developer without a publisher, I cannot afford the cost of preparing explanatory texts. I understand that such texts are a standard feature in many games. Instead, I focused on creating more creature types to provide visual variety and enhance the atmosphere for players to enjoy.

If you absolutely must read such texts, I recommend refraining from purchasing.

I apologize if buying and playing the game leaves you disappointed.

Q: The idle time feels too short.

A: This game is not designed to be as focused on idling as games typically categorized as "idle games."

It is better to think of it as a game with "idle elements" rather than a fully idle game.

If you wish to increase the idle time, it is recommended to prioritize upgrading the point capacity limit over other elements.

(We are considering whether better adjustments can be made without compromising the experience.)

Q: The translation feels rough.

A: This game uses machine translation for its localization.

While we make efforts to ensure the content is as clear as possible through reverse translation and other checks, if the drawbacks of machine translation are a concern, we recommend refraining from purchasing.

Last evaluated Jun 19, 2026
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