FolkOrigin

FolkOrigin

Released Jul 2025

Start taking control of the map and build buildings, recruit units, fight monsters and conquer enemy villages. It's a 2D game in which you move on a hexagonal map. A strategy game combined with an RPG game. All in the times of the early Slavs. More information soon...

88% positive · 43 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $7.99
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Media

Details

Developer
Publisher
LukaszD
Achievements
33
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

                            --- Over 2000 people have added the game to their wishlist — thank you! ❤️ ---

--- 0% AI --- 100% hand-drawn ---

FolkOrigin is a strategy game set on a hexagonal 2D map. The main objective is to develop a settlement in a way that maximizes the production and extraction of resources available on the map. A well-planned allocation of labor results in the efficient gathering of resources needed for trade, allowing our settlement to prosper while units can level up and boost their stats. More exotic units also arrive at the settlement and can be recruited for a fee. A well-trained and equipped unit is key to defending the settlement, conquering new areas on the map, and surviving in a world full of Slavic monsters.

• 29 buildings to build

• 24 resources

• over 50 different items in your inventory

• over 60 enemy units

• over 40 units for recruitment

• mode: Tutorial - the player is introduced step by step to the basic mechanics related to the development of the settlement.

• mode: Free Play - the player develops his settlement in any way, without time limits, without a main goal and without an opponent who could thwart the plans.

• mode: Campaign - Hunting - track down and fight the 10 strongest Slavic demons

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DEMO - free version with the ability to play a tutorial with a limited development tree


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I’m working on the game together with my younger brother, who creates all the 2D assets, such as landscapes, characters, buildings, etc. I handle everything else – coding, testing, writing all in-game content, publications, trailers, and so on. We began work on the project in September 2023.

Generally, we are working on a game that we dream about and that we want to play ourselves :)

𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞 ♪ 𝄞

SFX - Victoria Wind

Ambient - AlkaKrab

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