FrankenStorm TD: Prologue
Released Nov 2021
Roguelite TD: all towers & enemies start the same, but you have 1 choice per wave affecting BOTH and stacking up for dramatic variance. Gradually salvage and make some choices permanent to build deeper strategies. Also a unique mazing challenge where wires and towers must be linked to a power source
87% positive · 355 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to get it
Free on Steam
Evaluation
FrankenStorm TD: Prologue is a free-to-play roguelite tower defense game that launched on November 23, 2021. Shortly after launch, the developer published a detailed post on November 29, 2021 clarifying the game's future: the launch version would be rebranded as the "Prologue," remain free, and continue to receive some improvements — but stay true to its original focused design (one base tower, one base enemy, one choice per wave). The developer's primary development effort shifted to a separate, premium full game called FrankenStorm TD.
For the Prologue specifically, the developer shipped one meaningful post-launch update: Season 2 (v1.1.0) on February 23, 2022, which added a salvage set editor, seasonal leaderboards, and balance changes. Prior to that, a feature patch (v1.0.10) on February 8, 2022 added friends-only leaderboards and various quality-of-life improvements. After February 2022, there are no further developer communications directed at the Prologue itself.
The developer's news posts from May 2023 and September 2023 are focused entirely on alpha demos for the full game (FrankenStorm TD, a separate Steam app), not updates to this Prologue. The Prologue has had no major content releases since Season 2 in February 2022, and no developer statements about future content planned for it. The game launched as a tight, intentionally scoped free product, received one season of post-launch updates, and has been in maintenance status since. The full game development activity does not constitute ongoing development of this Prologue.
Evidence
Season 2 (v1.1.0) launched with a salvage set editor, seasonal leaderboards, and balance changes — the last major content update for the Prologue.
Developer clarified the game's future: this version becomes the 'Prologue,' stays free and scoped to its original design (one base tower, one base enemy, one choice per wave). Future development energy directed toward a separate premium full game. Some Prologue improvements still planned at that time.
Media
Details
Developer
Publisher
Doodad Games
Achievements
0
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player
About this game
What if all towers and enemies were initially the same, and you were presented with only one choice per wave? What if this choice affected not only towers, but your enemies too? The choices are randomly generated. Your decisions will control the progression of the game: fast but weak enemies, massive but resistant ones, ones with dodge, flying or otherwise - make your choice! How will you advance your towers to counter the enemies you build up? What combinations can you muster to progress deeper into the chaos?
Gather enough Salvage Points to salvage and make permanent some of your choices, leaving you more equipped up for future runs, and pushing you even deeper into the madness. Assemble insane synergies and see how glorious of a run can you achieve before the end inevitably reaches you. Can you earn a spot on the leaderboards?
A combination of two challenges gives this TD a fresh take on mazing for you to enjoy:
1. By default, walls (wires) and towers cannot be placed arbitrarily, but rather must all be connected to a power source
2. Randomised enemy waypoints (switches) let your mazes become labyrinths that can be re-entered if needed
Through your sheer genius, you've realised how to channel lightning to create life! But the foolish village-folk have caught wind of that, and for some reason are trying to violently put a halt to your experiment. Alas, violence shall be met with violence, as is another effective usage of lightning. Build storm-powered traps and collect doodads and contraptions to aid you in stopping those ignorant fools from toying with what they don't understand, and try to complete your experiment.
Any suggestions or feedback, or want to chat with the devs as this game progresses? Join the and get involved!
Art, animations and more from Ethan Close.
Music and more from Robbie Hart.
Last evaluated Jun 23, 2026
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