Gravia

Gravia

Early access since Mar 2021

Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. You'll use this power to destroy obstacles, solve puzzles, move yourself at high speeds, and hopefully not destroy yourself in the process.

92% positive · 39 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

Where to buy

Steam $19.99
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Media

Details

Developer
Publisher
Self-published
Achievements
54
Platform
Windows, macOS
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. Destroy obstacles, solve puzzles, and move around at crazy speeds. The main game is a mix of Action and Puzzle gameplay, offering a satisfying challenge, without being too difficult. See how your Rifts interact with other advanced technologies, such as: Anti-gravity, laser beams, rocket launchers, gravity shields, energy orbs and robotic soldiers.

"Story Mode" features a fully voiced cast of characters. Explore a high-tech research facility as it deals with the fallout of a spacetime catastrophe. The main game typically provides an 8-10 hour experience. (Don't worry; cutscenes are skippable if that's not your thing.)

If you're looking for more of a challenge, we've got you covered. Almost all levels contain hidden areas that can only be reached by the most skilled and dedicated players. Finding them all usually adds about 30-50 hours to the game.

Most levels can also be played in "Time Trial" mode, where you try to finish the level as fast as possible. See where you rank on the Leaderboards.

And if you're still not sufficiently challenged, try the new "Hard Mode", where you replay familiar levels with insanely difficult changes.

Gravia is in Early Access, with probably 90% of the game is complete at this point. There are two major areas of development remaining before the official 1.0 release:

  • Adding the remaining 10 or so levels planned.

  • Replacing placeholder dialogue/artwork with final voice recording and art assets.

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