HALFTIME Manager
A football manager where your decisions count, not luck: tactics, transfers, stadium, fans, Merch Lab. Every matchday plays out as a 3D broadcast. Six game worlds, up to 3,054 clubs, 29 languages, native on Windows and Linux.
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About this game
Your Club. Your Tactics. Your Football Story.
A classic football manager that does none of the work for you. You take charge of a club, pick the lineup, fine-tune the tactics, expand your stadium and grounds, and build the club up over the years.
What Makes HALFTIME Different
No hidden dice rolls - the simulation is calibrated against real seasons and fully reproducible: the same savegame and the same decisions give the same result. If you win, it was you.
Merch Lab - design your own kits and merchandise with six sliders, test prototypes on your target groups, and watch the finished piece come out of the 3D printer.
Dilemmas - fifteen decisions land on your desk unasked, each with a deadline and real consequences for your squad. Write your own in the workbench and share them through the Steam Workshop.
Four fan groups with a mind of their own - transfers, a change of coach, and ticket prices move them, and every group has its own place in the stadium.
No yearly re-release - HALFTIME is maintained continuously. New features and improvements arrive as updates to the game you already own, and your savegame comes along.
Native on Windows and Linux, SteamOS included. Under 3 GB of storage, no high-end graphics card needed.
29 languages, with more translations coming from the community through the Steam Workshop.
Matchday
A real TV broadcast in 3D - from your own stadium, with a TV director or four fixed cameras, replays, weather, and floodlights.
Players with faces - every player has their own head, hairstyle, and beard, and you see that same face in your squad and on the tactics board. Their movement comes from almost 4,000 captures.
The halftime locker room - team talk, tactical changes, substitutions. And when it gets tight, mid-match too. Or skip ahead if the opponent isn't worth your time.
Tactics That Matter
The tactics board - player cards with picture, rating, and fitness, bench and reserves on the touchline, 16 formations, all on one screen.
Every setting has a price - a high press makes you stronger and costs fitness, a low block the other way around. An assistant coach handles substitutions if you don't react.
The Club
Your stadium, stand by stand - from a local ground to an arena, plus training pitches and buildings on your 3D campus, with seasons, weather, and night.
The money - main and secondary sponsors, ticket prices, season tickets, loans. Price it too high, and the stands stay empty.
A board that sets you a season objective, watches how you do, and eventually runs out of patience.
The Players
Weekly training with your own plans that you save and rotate. If your plan is no good, you'll find out on Monday.
Youth Academy - sign talents, track them through three performance tests, and decide in the end: promote them or let them go.
Transfer market with negotiations, fees, signing bonuses, loans, pre-contracts, and agents who take a cut everywhere.
The Whole Football World
Six game worlds - from the six major leagues for a quick start to all of Europe with 52 countries and 3,054 clubs, plus South America, North America, Asia with Oceania, and Africa.
Up to four tiers with promotion and relegation, playoffs as real matches, domestic and continental cups. The clubs are fictional, the league structures are rebuilt for real.
Build your own world in the editor and share it through the Steam Workshop.
And Also
Local multiplayer for up to four managers on the same computer, five difficulty levels, 40 achievements, cloud saves, and 39 tracks on the soundtrack.