Hello Neighbor 2 Alpha 1

Hello Neighbor 2 Alpha 1

Released Dec 2020

Alpha 1 of Hello Neighbor 2 is back! It is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. Peterson who has disappeared after the events of the first game. Play against an advanced, self-learning AI that adapts to your every move.

84% positive · 1,031 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

Hello Neighbor 2 Alpha 1 is a standalone early alpha build of Hello Neighbor 2 that was released on December 29, 2020. The store page and short description both emphasize that this is specifically "Alpha 1" — a discrete, named preview release, not the full game. The full Hello Neighbor 2 game subsequently launched separately (as a different Steam product), meaning this Alpha 1 build served its purpose as a preview and was not intended to receive ongoing content updates of its own. There are no unreleased DLC listings, no developer roadmap posts, no announcements of future content for this specific build, and no post-launch update activity visible. This product shipped as a self-contained alpha experience and has been complete in that capacity since its release date.
Evidence
Product is explicitly titled and described as 'Alpha 1 of Hello Neighbor 2' — a discrete, named preview build, not a live-service or ongoing release.
store metadata · Dec 29, 2020 source content shipped
high
Store description markets the Alpha 1 experience with self-learning AI, open world, and sandbox features — framed as a complete preview package with no mention of planned future updates or additional content for this build.
description · Dec 29, 2020 source content shipped
medium

Media

Details

Developer
Publisher
tinyBuild
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Alpha 1 is BACK!

Hello Neighbor 2 is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. Peterson (The Neighbor) who has disappeared after the events of the first game. Play against an advanced, self-learning AI that tracks and adapts to your every move.

Self-learning AI
  • AI explores the environment and constantly seeks ways to ambush the player
  • AI watches player navigation patterns and if these seem to be effective, will replicate them
  • AI has a daily routine that gets disrupted by the player: sleeping, eating, cooking, and possibly going into the woods to dig up bags of non-bodies
  • AI will use the same objects as the player, using them for the same purposes. If the player uses a fire extinguisher to get up top, so will the AI.

Open world
  • Explore the Raven Brooks, there are no limitations and players can go anywhere from the beginning of the game. The AI protects its house when the player is trying to break in, and stalks the player when out in the open world.
  • Players have their own stories. Narrative is emergent, depending on how players decide to play the game.
  • The world changes depending on your actions

Sandbox experience
  • Players should find creative solutions to solve the puzzle by combining different items, terrain features and platforming skills
  • Many in-game events are persistent and scheduled in random order, that gives a feeling of a living world. Players may examine each random in-game event to find a different outcome
Last evaluated Jun 24, 2026
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