Houdini Indie

Houdini Indie

Released Oct 2018

Houdini Indie's procedural node-based workflow offers a smarter way to create high quality game art. Houdini technology is used by AAA studios to take their games to the next level and now this procedural power is also available to indie game devs around the world.

92% positive · 275 reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development

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Steam $299.00
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Evaluation

Houdini Indie is the Steam-distributed indie license for SideFX's professional 3D procedural software, Houdini. Rather than receiving discrete DLC, the product receives major versioned releases on a sustained cadence: Houdini 19.5 launched on July 20, 2022; Houdini 20 on November 15, 2023; Houdini 20.5 on July 11, 2024; and Houdini 21 on August 26, 2025. This establishes a clear pattern of major releases roughly every 6–12 months. Beyond major version releases, SideFX publishes frequent production build updates — the most recent being build 21.0.729 on May 28, 2026 — confirming the software is actively maintained. When transitioning between major versions, SideFX explicitly marks the final production build of the outgoing version (as seen with Houdini 19.5 on October 19, 2023 and Houdini 20 on June 27, 2024), then rolls forward to the next. No such "final build" announcement has been made for Houdini 21, and the current production build activity indicates ongoing support. As of July 4, 2026, we are approximately 10 months past the Houdini 21 release — well within the established 6–12 month cadence for the next major version. The developer has not announced the end of development or that Houdini Indie is a finished, static product.
Evidence
Houdini 21.0 released as the latest major version of the software, available to Houdini Indie users on Steam.
news post · Aug 26, 2025 source content shipped
high
Houdini 20.5 released with hundreds of new workflows and improvements including the MPM solver, Copernicus image framework, and new rigging/animation tools.
news post · Jul 11, 2024 source content shipped
high

Media

Details

Developer
Publisher
SideFX
Achievements
—
Platform
Windows, macOS
Controller
partial support
Steam Deck
Unsupported

About this game

As an indie game dev you are faced with the challenge of building bigger and richer worlds with smaller teams and limited resources. Houdini Indie’s procedural workflow can help you keep up as you automate repetitive tasks, making it easier to quickly generate larger amounts of high quality content.

PROCEDURAL WORKFLOW

Houdini Indie provides you with a procedural pipeline-in-a-box where all the steps needed to set up a model or game level are represented by networks of nodes. These nodes can be maintained deep into production, making last minute creative decisions easy.

SHAREABLE ASSETS

Networks can be wrapped up into Digital Assets which can be loaded into the Unity® or Unreal Engine® game engines using the Houdini Engine plug-ins. There is also Houdini Engine plug-ins for Autodesk® Maya® and Autodesk® 3ds Max.® Your Houdini Indie license will let you work with these plug-ins on your computer while your teammates use the free Houdini Engine Indie to load Houdini Digital Assets into host applications.

SIDEFX LABS TOOLS

Houdini Indie gives you access to SideFX Labs, a collection of shelf tools and assets designed to speed up game dev workflows. Developed by expert Technical Artists at SideFX, these tools range from managing LOD creation, UV mapping, and texture baking to generating vertex animation textures for a wide range of FX.

MODELING

Whether you are modeling by hand or working procedurally, Houdini Indie helps you create large models faster than ever before. The modeling tools in Houdini Indie make it easier to create good surface topology for use in games and VR, and can be used interactively in the viewport or procedurally in the Network editor. Choose from a wide variety of polygon, NURBS, and Subdivision Surface modeling tools and use procedural techniques to set up instancing that ensures an efficient deployment of geometry in your game.

TERRAINS

The terrain system in Houdini Indie lets you layer and edit terrain easily with tools such as procedural noise, heightfields, erosion, and paint and mask out areas directly. The operations are very similar to image compositing, so terrain artists will find the Houdini Indie workflow familiar.

VFX

From Bullet Rigid Body destruction, to Pyro FX fire and smoke, to sand and snow, to FLIP fluid liquids, Houdini Indie empowers you to create bigger, more explosive visual effects. Using the same tools deployed by top film and game studios, you can simulate a wide range of natural effects. Use the game dev tools to convert simulations into runtime FX for use in-game.

LIGHTING, TEXTURING, & RENDERING

Houdini Indie’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders, and defining the look of a scene. With Houdini Indie, you can rely on a built-in, physically-based rendering solution called Mantra to render out cinematics or to bake out texture maps from high-res to low-res meshes.

CHARACTER RIGGING & ANIMATION

Houdini Indie offers a complete solution for rigging and animating characters and creatures for your games. These tools include Auto-rigging, Muscle and Flesh, Cloth, Hair and Fur, Crowd tools and more.

INDIE LICENSE

  • The annual gross revenue of commercial entities and contracting entities does not exceed $100K USD

  • Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini

  • Houdini Indie uses its own file format for saving scenes and assets

  • Houdini Indie works with the following third party renderers: RenderMan, Arnold, Redshift and OctaneRender. V-ray and Maxwell Render will be supported in the future

Please refer to the EULA for a complete description of Indie License restrictions.

Last evaluated Jul 4, 2026
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