How To Grow a Black Hole

How To Grow a Black Hole

Released Jun 2026

How To Grow a Black Hole is about... well... how to grow a black hole. Manage your black hole, feed it to gain mass, and prevent catastrophic collapses. Compete globally or against your friends to achieve the biggest black hole. Maybe you'll be #1.

68% positive · 594 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $3.99
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Evaluation

How To Grow a Black Hole launched on June 23, 2026 and immediately exceeded the developer's expectations, selling 25,000 copies within three days. The developer — a solo dev named Noah, now joined full-time by his brother Logan — has been actively communicating and shipping updates since launch day, with multiple patches released in the first week addressing performance, stability, UI, and quality-of-life issues. In a detailed post on June 26, 2026, the developer explicitly confirmed that more content is coming, listing planned additions including new research, feed sources, upgrades, achievements, music, new mechanics, and quality-of-life improvements. They also announced the next named major update — "The Operations Update" — which will rework and expand the Operations research tree. Additionally, the developer outlined plans for a separate Competitive Mode featuring monthly seasons, placement rewards, and a persistent "Biggest of All Time" leaderboard. The developer stated clearly: "This is not something we want to launch and then disappear from. We want to keep building on it, improving it, and adding to it over time." With a second developer now working full-time on the game, the studio has expanded its capacity to deliver on these commitments.
Evidence
Developer explicitly confirmed that more content is coming: new research, feed sources, upgrades, achievements, music, new mechanics, and more. Announced 'The Operations Update' as the next major update. Outlined plans for a Competitive Mode with monthly seasons. Stated: 'This is not something we want to launch and then disappear from.'
news post · Jun 26, 2026 source content planned
high
Game launched on June 23, 2026. Developer encouraged players to join Discord to 'help shape the future of the game.'
news post · Jun 23, 2026 source content shipped
high

Media

Details

Publisher
Desolation Digital
Achievements
18
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

So what is

How To Grow a Black Hole is a chill incremental game about feeding, upgrading, researching, and barely controlling the most dangerous cosmic object imaginable.

Start small, feed your black hole, increase its mass, unlock new ways to grow, and push the numbers higher and higher until everything starts getting completely unreasonable. Just make sure things do not spiral too far out of control, because catastrophic collapses are very much part of the experience.

It is not a hardcore astrophysics simulator. It is a weird, satisfying, slightly stupid game about turning a tiny gravitational problem into an enormous one on purpose.

A little absurd. A little terrifying. Oddly hard to stop playing.

What you actually do

  • Feed your black hole and watch its mass climb.

  • Unlock upgrades that let you feed it faster, grow it larger, and push the numbers into ridiculous territory.

  • Research new systems to automate growth, improve efficiency, and keep the chaos moving.

  • Prevent catastrophic collapses when your black hole becomes a little too unstable.

  • Compare your black hole’s size and mass to real-world objects, which starts out interesting and gets unsettling fast.

  • Unlock bite-sized black hole facts, including why even a tiny one would be an unbelievable health hazard.

  • Compete globally or against friends to see who can grow the biggest black hole.

Why I made it

Hi, I’m Noah. I made this game in my free time because black holes are genuinely insane, and the idea of raising one like the world’s worst cosmic pet sounded too fun not to make.

I love games with giant numbers, satisfying progression, and simple ideas that slowly get out of hand. This started as one of those ideas that would not leave my brain alone, so I turned it into a real game.

I’m also hoping this project helps support the bigger and more ambitious games I want to make in the future. So by playing it, you are not just feeding a black hole. You are also helping me keep making games.

Who it’s for

If you like incremental games, upgrades, research trees, leaderboards, cosmic horror treated a little too casually, and numbers that eventually stop feeling reasonable, this is probably for you.

If you are looking for strict realism and perfectly accurate astrophysics, this probably is not that. It is inspired by real black hole concepts, but mostly it is about making a cosmic problem worse because it feels good to watch the number go up.

Bottom line

How To Grow a Black Hole is a chill incremental game about feeding a black hole, keeping it stable, and trying to grow it bigger than everyone else’s. It is simple, strange, satisfying, and built around one important question:

How big can you make it before everything goes wrong?

Last evaluated Jul 3, 2026
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