Idle Realms: Rise
Released Oct 2026
The 5th Edition idle RPG you pay for once. Auto-battle 188 SRD creatures, train 15 skills and keep progressing for up to 72 hours offline. No in-game store, no ads, no premium currency. Everything the mobile version sells is already included here.
0% positive · 1 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $5.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Media
Details
Developer
Publisher
TessaroApps
Achievements
35
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Single-player
About this game
The 5th Edition idle RPG you pay for once
Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired". These are the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset.Pick your target, pick your style, and the fight runs on its own. Come back stronger.

You own the whole game the moment you buy it
There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch.Idle Realms is also on mobile, where it is free and these extras are optional purchases. On Steam they all come included:
- 4 color themes, 4 premium avatars, 4 pet skins and 3 health bar skins
- 4 badges and 4 name colors shown next to your name on the leaderboards
- Combat titles and the double showcase (2 badges and 2 titles at once)
- The premium pass track, the second character slot, extra attunement presets and the full offline cap
Founder pack: play on Steam by October 31, 2026 and keep, forever, a Steam-exclusive set: the Brass and Jade theme, the 🌅 Founder badge on the leaderboards, a golden name and the Founder title.
One price. One game. That is the entire business model.
It is a long game, on purpose
The level cap is 150, and reaching it takes roughly 500 to 700 hours. That number was measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap.What you actually do

- Fifteen non-combat skills: Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking. Plus a Village that grows on its own.
- Six classes and twelve subclasses, three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the one choice you make by hand, and you can save presets for it.
- Zone bosses and full-roster Dungeons that run inside the same idle loop, with no "press the button" mode bolted on the side.
- Five Raids, the one mode that asks for your attention: escalating waves, with a reinforcement to choose between each one.
- 75 collectible pets with small non-combat bonuses, achievements, weapon special attacks tied to real damage types, an equipment triangle, item Mastery, and Rebirth for progression past the cap.
- Death costs something: it can take an equipped item unless you pay protection, and five deaths in a row stop your autofight. The price is gold. It is never a paywall.

Offline is the point
Combat, gathering and crafting all continue with the game closed, up to 72 hours. You come back to a summary of exactly what happened while you were gone.
Built on the SRD
This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available at and licensed under Creative Commons Attribution 4.0 International.No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content