Done
All announced content has been released
High confidence
Where to buy
Steam $9.99
Can't confirm — worth a look
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Evaluation
Ignite launched on October 28, 2011, as a self-contained racing game developed and published by Nemesys Games. The store description presents a complete, feature-rich product with a 35-race campaign, three gameplay modes, multiple car types, achievements, and leaderboards — all described in past-tense, shipping-state language with no mention of future updates or planned content. There are no DLC listings of any kind, and the developer has never posted a meaningful update, patch note, roadmap, or developer communication after launch. With no post-launch update history whatsoever and no outstanding commitments, the game shipped as a finished product in 2011 and has remained in that state ever since.
Evidence
Store description presents a fully featured, self-contained racing game with a 35-race campaign, three game modes, multiple car classes, achievements, and leaderboards. No future content, updates, or expansions are mentioned.
4 news posts scanned, none containing developer communications about patches, updates, new content, or future plans. No meaningful developer activity on record after launch.
Media
Details
Developer
Publisher
Nemesys Games
Achievements
28
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer
About this game
Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics.
The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game.
The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game.
Key features:
- Single and multiplayer game: a 35 races long single player campaign played at 7 locations. Multiplayer game up to 5 players.
- 3 Brand new modes of game play:
- Race mode: A new twist to the racing genre: Players can gather score and burn it away to get ahead or collect score and jump to the front at the end of the race when it is converted into time bonus.
- Knock-Out mode: At the end of each lap, the last player gets knocked out of the race. Those who remain, get a score bonus.
- Run-Out mode: Players start with a set amount of score, but it is gradually running out. Players may replenish some of their score with stunts or burn some of it away as nitro but if their score runs down to zero they lose the game.
- Race mode: A new twist to the racing genre: Players can gather score and burn it away to get ahead or collect score and jump to the front at the end of the race when it is converted into time bonus.
- 3 different types of racing cars: The American muscle, the street and the race cars all have a certain feel which requires different driving technique.
- Various configuration for each car: All vehicles have different settings which makes them suitable for different races or driving styles.
- 30 Achievements: A full achievement system to award stunts and special skills and also to teach some of the techniques in the game.
- Leaderboard: A worldwide leaderboard for each racetrack.
- Car damage: cars get damaged which does not influence the handling.
- Random atmospheres: From sunshiny, to fogy the same racetrack may have a very different feel in two races.
Last evaluated Jun 28, 2026
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