In Death

In Death

Released Oct 2018

Created exclusively for VR, In Death is a Roguelite Shooter set in the godless afterlife. Battle through procedurally generated levels and dungeons in intense ranged combat, coupled with a unique locomotion system perfectly attuned to your fighting style.

82% positive · 995 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $29.99
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Evaluation

In Death launched into Early Access in early 2018 and left Early Access on October 2, 2018, shipping the "Paradise Lost" chapter as its full release content — adding a new world, the Crossbow weapon, new enemies, and a boss fight with Gabriel the Fallen. That 1.0 launch represents the game's completion as a finished product. Following the full release, the developer shipped only one minor maintenance patch in December 2018 (fixing bugs and adding a music mute option) and a beta engine update in February 2019 to improve WMR compatibility. Neither of these introduced new content. There have been no developer communications of any kind since February 2019 — no roadmaps, no teases, no announcements of future content. The store description contains no references to future updates, DLC, or ongoing development. No DLC is listed on the store. The developer has never announced additional content post-launch. The pattern across 49 scanned posts shows a single major content milestone (the 1.0 release), followed by a tapering off of activity that ended entirely in early 2019. All evidence points to the game having shipped as a complete product on October 2, 2018, with only minor maintenance support in the months immediately following.
Evidence
In Death officially left Early Access, launching the Paradise Lost chapter with new enemies, the Crossbow weapon, and a Gabriel boss fight — the full 1.0 release.
news post · Oct 2, 2018 source content shipped
high
Developer announced the October 2 full release date, describing Paradise Lost as the culmination of Early Access development — no further post-launch content was mentioned.
news post · Sep 17, 2018 source development ending
high

Media

Details

Publisher
Sólfar Studios
Achievements
101
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

In Death's dream kingdom, Heaven is abandoned. Amongst its crumbling ruins, forsaken souls, angelic creatures and demons alike have run amok. Only a courageous hero that dares to venture deep into the Afterlife will be able to restore Harmony.

A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.

Features and Highlights:


A VR Shooter with Roguelike elements:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.

Ranged Combat, Perfected:
Make intense kills with your longbow, while using your shield to both block ranged attacks or defend against short-range melee threats. Shield bash enemies threatening to swarm you and buy yourself precious time for that short-range headshot.

Upgrade your bow with a host of special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries where you can power up with a range of intense special arrows to help you blast through ever harsher enemy encounters.

Unique locomotion system:
In Death introduces an innovative, fresh movement system tailored for VR comfort and perfectly coupled with your fighting stance. Switch instantly from combat arrows to a magic teleport arrow to navigate anywhere you can shoot. If you prefer, throw the single-handed teleport shard to perform short strafes, dash around corners or quickly retreat from overwhelming opposition.

And if you prefer free movement, In Death allows you to opt for a classic free movement style of navigation that layers onto the primary combat locomotion afforded by your teleport arrow and shard. The choice is yours.

Global, Cross Platform Leaderboards & Personal Stats:
Fight your way to pole position on the global leaderboards, competing for placement in the all-time top 10 rankings or the 24 hour leaderboard. All VR players compete together, irrespective of their VR rig of choice. And track your own progress with statistics showing your current run stats against your personal best performance.

Beautiful, Medieval Setting:
Powered by Unreal Engine, In Death pushes the boundaries of visual performance in VR. Optimized to scale performance to take the best possible advantage of your PC, we strive to bring a high level of visual polish to your experience, with more to come as we progress through Early Access to Full Release.

Convenience Settings for Your Playstyle (and Friends):
Play right- or left handed, seated or standing, and with or without snap rotation depending on your sensor setup. And switch into Demo mode without sacrificing your progression if your friends want to jump in.
Last evaluated Jun 27, 2026
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