KLAST

KLAST

Released Aug 2026

KLAST is a fast twin-stick bullet-hell roguelite where every run transforms your ship. Chain kills, rescue survivors, collect powerful upgrades, and conquer three distinct campaigns filled with shifting arenas, relentless swarms, and colossal guardians.

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Where to buy

Steam $6.99
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Media

Details

Developer
Publisher
Ursavus LLC
Achievements
100
Platform
Windows, macOS
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

SURVIVE. EVOLVE. BREAK THE CYCLE.

KLAST is a neon-soaked twin-stick shooter combining bullet-hell combat, roguelite progression, and score-driven arcade action.

Pilot an evolving starfighter through overwhelming enemy formations, dangerous arenas, and massive guardians. Chain kills to build your multiplier, rescue stranded survivors, collect upgrades, and develop powerful weapon combinations capable of tearing entire swarms apart.

THREE DISTINCT CAMPAIGNS

  • Vector Campaign — Conquer 12 escalating signals and master every level to earn the coveted Omega rank.

  • Cycle Campaign — Navigate a one-way journey across a changing sector where every victory—and every loss—shapes the run.

  • Asteroid Campaign — Battle across 25 ranked worlds, with a powerful guardian waiting every fifth world.

MASTER THE ARCADE

Take on a large collection of standalone game modes, each built around different rules, hazards, enemies, scoring systems, and abilities. Chase higher scores, perfect your technique, unlock rewards, and experiment with custom difficulty profiles.

FEATURES

  • Fast twin-stick shooting and responsive movement

  • Dense bullet-hell encounters and enormous enemy swarms

  • Three complete campaigns with unique progression systems

  • A wide selection of score-driven arcade modes

  • Ship upgrades, weapons, abilities, paints, and unlockable rewards

  • Procedurally changing arenas and encounters

  • Boss battles and ranked level mastery

  • Keyboard, mouse, and controller support

  • AI pilot spectator battles

  • Extensive difficulty customization

Every arena is a test. Every upgrade changes the fight. Every run is another chance to go further.

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