Done
All announced content has been released
High confidence
Where to get it
Free on Steam
Evaluation
Lazerbait is a free-to-play indie VR strategy game that launched on October 13, 2016. The developer shipped one post-launch update on December 14, 2016, adding Oculus Touch controller support and colored ship explosions, along with a bug fix for the leaderboards. That update also included a note from the developer confirming the game makes no money and is intended to remain free — a signal that this is a passion project rather than a commercially supported live product. There have been no developer communications of any kind since December 14, 2016. With no DLC, no roadmap, no announced future content, and no update activity in nearly a decade, the game appears to have launched as a complete, finished product and received one early patch before development concluded.
Evidence
Post-launch patch added Oculus Touch support and colored explosions, fixed a leaderboard bug. Developer noted the game is free and they do not intend to make money from it. This is the last recorded developer communication.
Developer announced the release of the first version of Lazerbait on October 14, 2016.
Media
Details
Developer
Publisher
Taylor Stapleton
Achievements
4
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Lazerbait is a free arcade strategy game set in virtual reality with one simple goal: capture all the planets to build more ships and destroy your enemies!
The player is presented with a god-like perspective of a system of planets. Each planet that a player owns will produce ships over time. Using the motion controllers, the player can direct their fleet of ships from planet to planet in attempt to capture as many planets as possible. The more planets a player owns, the more ships the player can produce. Eventually players can build up fleets of many hundreds of ships that lead to awesome massive space battles.
The player is challenged by up to 7 A.I. characters in free-for-all style who are also working hard to capture all the planets and eliminate their enemies. The game is highly configurable allowing players to choose the game speed, map size, ship limits, number of A.I. players, and A.I. difficulty. Maps are procedurally generated at random for each game played so no two games will ever be the same.
Global stats and leaderboards are kept over time for the total number of ships destroyed and the total number of A.I. players defeated at each difficulty setting.
The player is presented with a god-like perspective of a system of planets. Each planet that a player owns will produce ships over time. Using the motion controllers, the player can direct their fleet of ships from planet to planet in attempt to capture as many planets as possible. The more planets a player owns, the more ships the player can produce. Eventually players can build up fleets of many hundreds of ships that lead to awesome massive space battles.
The player is challenged by up to 7 A.I. characters in free-for-all style who are also working hard to capture all the planets and eliminate their enemies. The game is highly configurable allowing players to choose the game speed, map size, ship limits, number of A.I. players, and A.I. difficulty. Maps are procedurally generated at random for each game played so no two games will ever be the same.
Global stats and leaderboards are kept over time for the total number of ships destroyed and the total number of A.I. players defeated at each difficulty setting.
Last evaluated Jun 27, 2026
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