Memento Pulveris

Memento Pulveris

Released Aug 2026

A noir Deckbuilder about memory. Every thursday an old paleontologist sits down to play cards against the Narrator - with the dinosaur deck he built for his son. Win "twenty-one" thursdays, solve the case, and hold on to what the fog is trying to take.

100% positive · 1 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $1.24 $4.99 −75%
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Content

1 of 1 released · no outstanding content
Released
Aug 2026

Media

Details

Developer
Publisher
Binary Breeze
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Every Thursday, at five, the table is set

Arturo is a paleontologist.  Old enough to know that everything ends up under dust - bones, cities, names.

Across the table sits the Narrator: patient, courteous, and very interested in what arturo still remembers. The goal is a story: a case in nine places.

The cards are dinosaurs. The deck was built, years ago, for a Boy.

A card duel where forgetting is the cost of remembering

Play creatures across four lanes and tip the scale: seven points of unanswered damage win the thursday -  seven against you, and it belongs to the Narrator. Every powerful memory demands a sacrifice; every creature you lose leaves a bone on the table. And the fog is always there, blurring the cards in your hands: play them before oblivion files them away.

An opponent who plays like a person

The Narrator reads your side of the table, presses where you're exposed - and yes, he bluffs. Face-down cards are not only your weapon.

Some features:

A story in 21 thursdays - nine places, road skirmishes between them, and three opponents who give the case its name: the Witness, the Archivist, the Oblivion.

A deck that chases something - afetr each victory, choose a new memory. Four families (sky, trench, pack, bones) with real synergies: build a direction and the deck starts seeking it on its own.

Bluff on both sides of the table - walls, ambushes, hidden queues, one Clue per hand to spend well.

The paleontologist's card file - every one of the 57 cards has a real field record: etymology, dig site, honest science, and Arturo's personal note. 

The Infinite Thursday - an endless ladder for when the case is closed and you still can't leave the table.

Made to be read - > pay ATTENTION to the dialogues and make them yours.

Solve the case. Keep the name. Some things deserve to outlast the dust.

No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content