Mental Medicine

Mental Medicine

Released Jun 2026

Mix medicine and control emotions. Mental Medicine is a puzzle game themed around mental illness. Create medicine through puzzles and use it to treat growing emotions. Red represents mania, blue represents depression. Prevent emotions from overflowing and compete for high scores.

100% positive · 2 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $2.00
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Media

Details

Developer
Publisher
KAWAUSO FORGE
Achievements
7
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Do you know what mental illness really is?

Anxiety Disorders

Persistent feelings of anxiety, fear, or tension can have a significant impact on daily life.

People may experience intense stress in situations such as social interactions, going outside, or worrying about the future. Physical symptoms such as heart palpitations, shortness of breath, and trembling may also occur.

Depression

Persistent feelings of sadness, hopelessness, and loss of motivation can make everyday life difficult.

People may lose interest in activities they once enjoyed and experience severe fatigue, insomnia, or feelings of self-loathing.

Bipolar Disorder

A condition characterized by recurring periods of depression and mania.

There may be times when a person is unable to function due to severe depression, followed by periods of elevated mood and excessive activity.

These dramatic shifts in emotions and behavior can significantly affect daily life and relationships.

What can you do for them?

Symptoms and experiences vary from person to person. For detailed medical information, please consult healthcare professionals or official public health resources.

This game is not intended to insult, mock, or discriminate against people living with mental illnesses.

The creator of this game also lives with bipolar disorder. This project was created to express the realities of bipolar disorder, the pain of having one's life suddenly changed, and the sense of disconnect that can exist between oneself and others.

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