Might is Right

Might is Right

Released Feb 2021

Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.

80% positive · 137 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $9.99
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Evaluation

Might is Right launched on February 19, 2021 after a period in Early Access. The developer (Lazy Kitty) maintained an active update cadence throughout development and for some time after launch. The last confirmed major content update was Update 33, released on December 2, 2021, which added four new languages, significant gameplay changes, animated portraits, and other substantial improvements. A follow-up feature patch (Update 34) released on May 26, 2022 brought further localization improvements and balance changes — and that is the last developer communication on record. Looking at the update history, major content releases occurred roughly every 3–6 months during Early Access and the post-launch period (June 2020, December 2020, December 2021). Since May 26, 2022, there have been no further posts, patches, or announcements from the developer — a silence that now spans over four years (to June 25, 2026). This far exceeds the developer's historical update cadence. No future content has been announced, no DLC is listed on the store, and there are no outstanding commitments visible in any developer communication. The store description makes no mention of planned additions. The game launched as a fully complete product at version 1.0 in February 2021, received post-launch polish and content through May 2022, and has since been quiet. Given the extended silence with no outstanding commitments, the game is best understood as a finished product whose content development concluded around May 2022.
Evidence
Update 34 released with localization improvements, balance tweaks, and minor bugfixes. This is the last developer communication on record.
news post · May 26, 2022 source development ending
high
Update 33 — the largest patch to date — added four new languages, major gameplay changes, animated portraits, and a substantial UI rework.
news post · Dec 2, 2021 source content shipped
high

Media

Details

Developer
Publisher
Lazy Kitty
Achievements
82
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Might is Right is an old-school turn-based strategy game. It has simple controls and deep complex mechanics.

You take control of a squad of up to 6 characters, including your hero and 5 mercenaries. You explore a huge world fighting your way through the troops of numerous enemies. Each character gains experience in combat, as well as new levels, increasing parameters and receiving talent points. The number of levels is unlimited.

Each character has their own talent tree, offering completely different play styles. The talents allow you to develop tactical roles in combat – or even change them. For example, fragile mages can turn into full-fledged tanks, harmless healers are able to return decent damage, and damage dealers can heal their allies effectively.


Tactical combat games can be simple and fun, but they often lack depth and customization. For example, you can have 4 fighters to choose from and each of them might have, say, 4 perks that only slightly diversifies their abilities. "Only" is the keyword here.

We wanted to change that, so we made a game that brings simple and fun tactical squad combat and combines it with character customization and mechanical depth found in RPGs to make something completely new.

The game features two familiar modes that you can switch between:

Adventure mode

Your squad freely moves across the map, collects treasures, visits various settlements and completes quests.

Combat mode

While exploring the world, you regularly encounter enemy units. The game switches to combat mode, and then everything depends on your tactical and strategic skills. You will win... or you will lose. If things get too tough, you can always run away.



Game Features

  • ~16-hour campaign with procedurally generated enemies
  • 8 heroes, 18 mercenaries with different abilities, and 3 unique mercenaries who can be recruited during the game
  • more than 200 unique talents
  • complex talent trees for each character
  • 8 unique boss battles
  • 183 equipment items to discover
  • 13 item sets with different set bonuses
  • 87 consumable items (food, potions, scrolls, books, grindstones, defense enhancers, and unique items that permanently increase parameters)
  • fast and powerful state-of-the-art AI, able to adapt to any (without exaggeration) situation
  • turn-based tactical combat
  • contextual tutorial that delicately gives useful advice as you explore the world
  • achievement system (more than 80 achievements)
  • 40 NPCs who are eager to give your hero their tasks and willingly provide him with information
  • robbers and racketeers of all kinds who are ready to attack you at the most inopportune moment and demand a ransom

Talents

Each character gains experience in combat and earns new levels. At each level, your hero and all units receive talent points to spend, the same applies to enemies. Every character has their own talent tree. It allows you to develop it in a variety of tactical directions. Every character has their own talent tree with options that offer very distinct play-styles.

Thus, one and the same archer can be turned into a fast and unkillable tank or a slow and fragile killer; into a specialist in the destruction of armored warriors or an elemental and witch hunter; into a real nightmare for all healers and magicians or a debuffer hated by enemies.

Challenge

In Might is Right, you have to make a lot of decisions and choices. The game features state-of-the-art AI that adequately responds to your mistakes and risky strategies. This, together with careful hand-tuning of the world, guarantees that you will have your own adventure with a selection of challenges designed specifically for you. Might is Right is non-linear, so if it gets too hard or too easy, you can always take a different road. And each experience will not be like the previous one.
Last evaluated Jun 25, 2026
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