Minds of Nations

Minds of Nations

Released Apr 2023

Grand Strategy Game. How does reincarnation affect the evolution of a state ? Control the material well-being of your country with a backbone of spiritual growth. Religion. Economy. Diplomacy. War. Souls. Karma. Ideology. Tech. Stories. Single-Player. MMO.

66% positive · 564 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $19.99
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Evaluation

Minds of Nations exited Early Access on April 11, 2023 after roughly three years of development. The developer marked this as a significant milestone, summarizing all the content added during Early Access — including single-player mode, economic systems, souls/karma mechanics, maps, music, stories, and more. However, the most important statement about the game's future came from an edit added to that same full-release post on February 19, 2024. The developer confirmed that the game had failed financially and that all updates beyond critical bug fixes had been halted. This is a clear, explicit statement that content development has ended. The developer's last known communication was that editorial note in February 2024, and no subsequent posts or announcements have appeared since. With the developer explicitly stating that further development has stopped and no new content is planned, the game is considered complete as of February 19, 2024 — the date of that final developer statement.
Evidence
Developer edited the full-release post to state the game failed financially and that all updates beyond critical bug fixes have been stopped indefinitely.
news post · Feb 19, 2024 source development ending
high
Developer announced the game's exit from Early Access after approximately 3 years, summarizing all content added during that phase.
news post · Apr 11, 2023 source content shipped
high

Media

Details

Developer
Publisher
Soul Playing Games
Achievements
50
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP

About this game

1. Statecraft and Reincarnation


How Does Reincarnation Affect Statecraft?
How would a soul that has lived 100 lives be different than one which is living his first life affect the community?
How do you survive and prosper both spiritually and materially?
How do you work spiritual ideals with the reality of violence?

2. Governance As Questions and Answers.


Many times, we get upset with legislation without trying to give an alternative answer to the underlying question the aforementioned law tries to solve.
In Minds of Nations, you can give your own custom answers or choose from a predefined set of answers to each question the state needs answered.

“How Do We Choose Leadership ?”
“How Do We Motivate Your Soldiers ?”
“How do we keep institutions from gaining too much power ?”

3. Complex Algorithms


>200 Variables

Opportunities for women, economic promise, family values and grandparent support, immigration, food variety, state support and interventions, chronic diseases, infectious diseases, infant mortality, and accidents.
These are just the variables involved in population growth.

4. Economic Externalities


Tobacco production & sugary drinks affect chronic diseases which reduce manpower. But, they yield great revenues.

5. Religion as the development of methods for transformation

In Minds of Nations, the focus is on developing meditation techniques, prayers, austerities, and other inner transformation techniques.

6. Diplomacy & Meta-ethnic Frontiers


Relationships with A.I. Nations are based on a shared ideological identity: theistic position [polytheism/monotheism/transtheism / etc ], leadership choice [elected / hereditary / sortition/exams, etc ], family composition, and migrant laws. With human players, you have more leeway to work.

7. Prestige Products


States can invest in the development of their own high-quality products [ Japanese Sushi / Belgian Chocolate / Han Ceramics / etc ]. Perfect for trade republics that look to dominate trade.

8. Selective Breeding


You can adapt far-away resources to your own climate or increase the production of something you already own. Thus, you can overcome geographical determinism.

9. Incarnate Great Heroes


>150 Heroes.

The game takes part on another planet. But that does not mean that great talents from Terra cannot come and help us. Some souls can travel to other planets and take birth there.

You can get a mathematician from the Pythagorean school to come to help us develop math or a former Egyptian Embalmer to help us with medical research.

10. War, Expansion, Lies & propaganda


Overpopulation or environmental damage may limit your population growth. You'll have a choice to make. Stay within your borders or expand militarily and/or diplomatically [ with A.I. Nations ]. Then, the political work begins. Territorial Claims. Casus Belli. Domestic Propaganda.

Careful though, big lies may motivate your populace but may yield penalties in the future.

11. Elite Military Corps


If fortune runs out, and the country goes to war, you'll need to rely on a veteran, hard-drilled corps. Think Numidian Cavalry, Japanese Samurai, Swiss Pikeman, etc. There are many avenues to develop your State, so be careful not to neglect this aspect during peacetime.

12. Spiritual Growth


Over time, souls that incarnate in your nation grow. Their desires change and they produce more ideas for your state.

13. Afterlife Options


You have a set of options to manage the spiritual community in the afterlife as well!

14. Charity & Investments


As our industry grows and our stockpiles increase, you'll have another choice to make. How to invest in the surplus? Charity? Investment? Both actions yield certain benefits.

15. Climate Change


The game simulates the effect that large, monocultural, agrarian societies have had on the environment.

Just as some ancient civilizations had fallen on Terra due to bad soil management, your state will be at risk if you ignore the issue.

16. Multiple Effect Packs


To avoid any political bias with the ideological options in the game and to avoid repetition, there's a second pack with random effects.

17. Custom Wonders


There are new wonders in this game. No “Eiffel Tower”.

18. Customizations, victory Conditions & Maps


There are 11 victory conditions, 63 customizations, and 12 maps.

19. Stories


Currently, there are 16 stories with 78 chapters, in which we explore the aforementioned themes. Each chapter gives you a bonus or a malus.

20. Technology


Technology unlocks units and can also be spent on economical endeavours.

21. Music


The soundtrack plays songs from two catalogs. One black and one white. Songs from the white catalog have an angelic vibe. They symbolize the afterlife. While songs from the black catalog are historical. They symbolize the struggle of living life among the perils of predation.

22. Single-player && MMO


The game has a single-player mode and an online mode!

No Microtransactions. Just Fun & Fair Play.
Last evaluated Jun 26, 2026
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