M!RACLE home_page

M!RACLE home_page

Released Oct 2026

They were going to be social media millionaires! ...Five years later, they have only eighteen subscribers. Now Roo’s bedroom has been rebuilt, his friend is missing, and strangers laugh at everything he does! A choice-driven psychological horror visual novel about finally being watched.

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Steam $2.39 $2.99 −20%
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Content

1 of 1 released · no outstanding content
Released
Oct 2026

Media

Details

Developer
Publisher
VAINSANE
Achievements
11
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

They were going to be social media millionaires! ...Five years later, they have only eighteen subscribers. 

Roo and Wellington quit college to become social media famous... Five years later, they still live with their parents... And their latest video has eighteen views.

Then a stranger, a dog licking an ice cream,  messages them. Their channel deserves better! The algorithm is the problem! ...A M!RACLE can help!

WE ACCEPT! GIVE US MORE SUBS! 

A white light fills the house.... Is their wish about to be granted?

Finally, an AUDIENCE? 

A replica of Roo's bedroom? Huh? What kind of setting is this? 

Well, whatever it is, there's a beautiful woman and an audience laughing at their every move. 

Smile... You're on camera! 

Looks like everyone is watching what Roo is doing. Maybe the audience he wanted so bad isn't what it's cracked out to be? 

Where is Wellington? And what should Roo do?

Suddenly, Wellington is nowhere to be found and Roo is left with some tough choices... 

M!RACLE home_page is a short psychological horror visual novel about failed ambition and the cost of becoming somebody else’s entertainment...

Key Features

• Short (~30–60 minute) psychological horror visual novel driven by high-stakes dialogue

• Themes of failed ambition, loneliness, and turning a private life into entertainment

• 3 distinct endings shaped by your choices...

• High-stakes dialogue choices that shape trust, conflict, and how the story unfolds

• Dithered retro visuals, orthographic environments, and dramatically lit character closeups

• An unsettling soundscape of distorted recordings, unseen laughter, computer hum, and ominous music

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