Nara and the Long Water
Released Oct 2026
A fawn dreams of a blue thing with no edge, and walks a hundred miles to find out if it is real. A typing game where the words you type are the story — and at five points, the words you choose to type decide which of five endings you reach.
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Where to buy
Steam $1.99
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Media
Details
Developer
Publisher
Soon
Achievements
87
Platform
Windows, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
She dreams of blue.
Nara is born in a hollow of ferns, six steps wide. On the twelfth night she dreams ofsomething blue with no edge and a sound like breathing that never stops. Her mother says
dreams are for sleeping in, not for walking to.
She goes anyway.
Everyone she stops for
Pip, a rabbit with one floppy ear who insists nothing is that big. Tam, who counts everythingthree times and is never without an acorn. Bo, an otter who will not let go of his favourite
stone, until he gives it to you. Iris, a heron on one leg who says one word a day. Rook, a
fox kit who sleeps with one ear up. Mossback, a turtle older than the meadow with a flower
growing on his shell. Juniper, a gruff badger and her three cubs. Nell, an owl far too proud
to ask for help. Scuttle, a crab with one enormous claw. Each one teaches her something she
needs later, and every one of them comes back at the end.
The words you type are the story
There are no word lists. Every line you type is a line of the story — from she isborn to a passage that names every place she came through. Fifty levels across five
chapters, and the scene performs what the sentence says: when the line reads Nara pulls
the thorn out, she braces her hind legs and pulls, once per keystroke, and the world stops
while she works.
You choose by typing
Five levels are decisions. Every option appears at once, and each keystroke eliminates theones that no longer match, until one line is left. No menu. No confirm button.
Those decisions change what comes after: the lines you type, who is walking beside you, and
which of five endings you reach. One of them asks for a run with no missed moment
anywhere in it.
Every level has a peak
When your typing reaches it, time slows, the camera pushes in, and a ring timer appearsaround the exact letter she needs. Hit it cleanly and it is graded PERFECT — and the next
window tightens, so a clean run speeds up under you.
Drawn and scored as you play
Nine places, each with its own trees, light and weather: a fern hollow, a birch glade, ariver under willows, a waterfall gorge, a gold meadow, a marsh full of fireflies, dunes and
the open shore. Nara walks, and breaks into a gallop when your typing flows, and grows up a
little over the journey.
Every sound is made as you play. Each place has its own ambience and echo, and the melody
is not on a timer: it moves forward one note every time you finish a word, so you
are playing the theme.
For people who finish the list
87 achievements, 26 of them with live progress. A Friends gallery. A Route screen showingall five decisions and which ending they lead to, with a button to change any of them.
Nothing is missable: after your first ending every level stays replayable.
Kind to every typist
Three difficulties, from learning the keyboard to fast and tight. If the mist catches youtwice on a level, the game quietly eases the pace it asks for. No ads, no purchases.
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