NO RECEIPT
Released Sep 2026
Work the returns desk of a dying department store. Inspect what customers bring back — weigh it, open it, sweep it under UV — and decide who's lying. Then the register prints a receipt from a branch that doesn't exist, dated tomorrow. Every return has a story. Most of them are false.
No reviews yet
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $5.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Media
Details
Developer
Publisher
MFA Software
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
MERIDIAN DEPARTMENT STORES thanks you for fifteen years of loyal service. You started Tuesday.
NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.
NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.
Inspect the thing, not the story
- Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree.
- Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number.
- Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms.
- Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price.
Negotiate like your job depends on it
Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that.Stay after closing
The store is different at night. Doors that were locked. Footage that doesn't match the paperwork you processed. A register that prints receipts from BRANCH 14 — timestamped tomorrow — into an empty store. What you pocket, report, or leave in the tray changes what the morning briefing says about you.Features
- A 15-shift campaign of authored return cases — funny, sad, fraudulent, and eventually impossible
- Physical evidence discovery: unboxing, weighing, power tests, UV sweeping, and clickable defects with forgiving, readable targets
- Deterministic negotiation with no dice rolls — the same play always earns the same outcome
- Recurring customers who remember exactly how you treated them
- After-hours exploration of a compact employee-only backstage
- Multiple endings driven by what you proved, what you obeyed, and what you kept in your shirt pocket
- Dark comedy that curdles into corporate horror
No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content