Object P-1: Beyond the Threshold — Idle

Object P-1: Beyond the Threshold — Idle

Early access since Oct 2026

1988. The classified P-1 facility operates around a portal ring. Build and boost workshops, launch satellites, expand the base, and send a shuttle on expeditions beyond the ring — for data, alloy, rubies, and things best left out of official reports.

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Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

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Steam $2.59 $3.99 −35%
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Media

Details

Developer
Publisher
Ural Birds
Achievements
15
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

About This Game

1988. Classified Facility P-1.

Somewhere beyond the concrete fence, the checkpoint, and the barbed wire, the USSR assembled a portal ring. The facility needs an operator. The plan is approved, the equipment is running, and whatever sometimes looks back from the ring is entered in the paperwork as a routine occurrence.

Develop the facility

Seven workshops run around the portal. Build floors, upgrade modules, raise production, and put knowledge into the base. Every fully assembled workshop strengthens the whole facility.

When the entire base reaches 100%, you can take an Order. The workshop keeps a permanent boost, the equipment is rebuilt, and the next production bar is set higher.

Launch satellites

Charge the ring and send the craft into the transition. Each launch grants a knowledge point and slowly opens the expedition hangar. Satellites do not return. That is procedure.

Cross the ring yourself

Assemble a shuttle. Develop the hull, engine, shields, scanner, and gear. Beyond the portal lie three worlds, each with its own dangers, resources, and creatures. The deeper you go, the higher the risk and the haul.

Assemble a crew

Pilot, gunner, engineer, and surveyor gain experience on expeditions, unlock skills, and in time may earn Orders of their own.

Study what lives out there

Combat runs on six kinds of effect. Creatures have weaknesses, resistances, absorption, and reflection. Scan the target, collect cores, knock creatures down, and decide when to press the fight and when to leave.

On the facility, everything is going to plan.

The workshops are running.
Satellites are leaving.
Reports are being filed.
What lies on the other side is not your shift to determine.

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