Operator
Early access since Aug 2020
Operator is a minimalist elevator management game. Your job is to get passengers to their destination before they stress out. Can you keep up with the demand?
91% positive · 34 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation
Where to get it
Free on Steam
Media
Details
Developer
Publisher
30 Matches
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
The game
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content