Pending
Released · Awaiting evaluation
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Steam $0.95 $2.99 −68%
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Media
Details
Developer
Publisher
Plexus team
Achievements
20
Platform
Windows, macOS, Linux
Controller
partial support
Steam Deck
Not rated
Players
Single-player
About this game
Plexus - an experimental 2d shooter with RPG elements, non-linear passage and a global map, where the player will move between worlds, exterminate crowds of monsters and avoid dangerous traps.
Battle
- All in-game weapons have two shooting modes;
- You can also collect powerful active/passive spells that create black holes or give invisibility.
Global Map
- The player explores the world of the Plexus, moving through the levels of four biomes (Factory, Cave, Aether, Chaos). Each biome is beautiful, dangerous and unique.
- Between fights you can choose the next biome to pass or bypass a complex level on the global map.
RPG elements
- Component system of the ship, large number of guns, engines, armor and, accordingly, assemblies of ships.
Walkthrough
- Visiting each biome in its own way changes the whole world of the Plexus.
- Replaying is actual: the player himself chooses the order of visiting biomes. Random item drop strongly affects the available tactics (warrior/stealth/manipulator).
Battle
- All in-game weapons have two shooting modes;
- You can also collect powerful active/passive spells that create black holes or give invisibility.
Global Map
- The player explores the world of the Plexus, moving through the levels of four biomes (Factory, Cave, Aether, Chaos). Each biome is beautiful, dangerous and unique.
- Between fights you can choose the next biome to pass or bypass a complex level on the global map.
RPG elements
- Component system of the ship, large number of guns, engines, armor and, accordingly, assemblies of ships.
Walkthrough
- Visiting each biome in its own way changes the whole world of the Plexus.
- Replaying is actual: the player himself chooses the order of visiting biomes. Random item drop strongly affects the available tactics (warrior/stealth/manipulator).
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